diff options
author | UnavailableDev <ggwildplay@gmail.com> | 2023-04-03 11:37:45 +0200 |
---|---|---|
committer | UnavailableDev <ggwildplay@gmail.com> | 2023-04-03 11:37:45 +0200 |
commit | f761624a95de538bb2be8f9449ed0edb8ae067ad (patch) | |
tree | b0224b1516a362c27903efd4797f9bdf1a7eabc6 /src/game_loop | |
parent | 05504df10934cac60b774fb10e86593ec3897510 (diff) | |
parent | cd9d3141626e7be29b69da15b989d23eb63e46f0 (diff) |
Merge branch 'game-engine' into dev
Diffstat (limited to 'src/game_loop')
-rw-r--r-- | src/game_loop/shop.c | 60 | ||||
-rw-r--r-- | src/game_loop/shop.h | 19 |
2 files changed, 71 insertions, 8 deletions
diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c index b3d2234..ea75d46 100644 --- a/src/game_loop/shop.c +++ b/src/game_loop/shop.c @@ -1,21 +1,34 @@ #include "shop.h" - +#include "engine/maths.h" +#include "ppu/ppu.h" void hh_shop(hh_e_game_state* hh_game_state){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; - + static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; + static uint8_t selected = 0; + switch (hh_e_shop) { case hh_e_shop_show: hh_clear_screen(); hh_clear_sprite(); - // todo: make function to show shop + // TODO: make function to show shop //hh_setup_shop(); - hh_e_shop = hh_e_shop_input; + hh_shop_init(&upgrades); + selected = HH_SHOP_UPG_DISPLAY/2; + // hh_shop_display(selected, &upgrades); + hh_e_shop = hh_e_shop_main; break; - case hh_e_shop_input: - // todo: make it so that you can choose between shop - if(g_hh_controller_p1.button_primary){ + case hh_e_shop_main: + if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ + hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY); + // hh_shop_display(selected, &upgrades); + } + // if(g_hh_controller_p1.button_primary){ + // //apply selected upgrade + // hh_e_shop = hh_e_shop_end; + // } + if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; } break; @@ -28,3 +41,36 @@ void hh_shop(hh_e_game_state* hh_game_state){ break; } } + +void hh_shop_init(hh_e_upgrades* in) { + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + in[i] = i%HH_SHOP_UPG_COUNT; + } +} + +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { + const vec_cor start = {48,16}; + const uint8_t up = 8, + space = 24+8; + + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + hh_ppu_update_foreground(i+16, + (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, .vertical_flip = false, + .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0), + .palette_index = 7, + .tilemap_index = 8 + }); + } +} + +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) { + if (dir) { + pos = CLAMP(++pos,min,max); + } else { + if (pos > 0) { + pos--; + } + } +} + diff --git a/src/game_loop/shop.h b/src/game_loop/shop.h index 7d01b7e..b0ad5e4 100644 --- a/src/game_loop/shop.h +++ b/src/game_loop/shop.h @@ -10,9 +10,26 @@ typedef enum { hh_e_shop_show, - hh_e_shop_input, + hh_e_shop_main, hh_e_shop_end, } hh_e_shop_states; +/** @brief amount of upgrade types */ +#define HH_SHOP_UPG_COUNT 2 +/** @brief count of visible upgrades in shop */ +#define HH_SHOP_UPG_DISPLAY 4 +/** @brief all possible upgrades */ +typedef enum { + hh_e_upg_jump, + hh_e_upg_heal, + hh_e_upg_max_health, +} hh_e_upgrades; + +/** @brief init */ +void hh_shop_init(hh_e_upgrades* in); +/** @brief deals with displayed entity rendering */ +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); +/** @brief moves 'cursor' through selection field */ +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); void hh_shop(hh_e_game_state*); |