diff options
author | UnavailableDev <ggwildplay@gmail.com> | 2023-04-06 21:36:24 +0200 |
---|---|---|
committer | UnavailableDev <ggwildplay@gmail.com> | 2023-04-06 21:36:24 +0200 |
commit | e88c48ae60dd48542e44b0cc244b191c91782681 (patch) | |
tree | 344243247b21a93311a9cc2173fbddb2d126c040 /src/game_loop | |
parent | 03748610041bcc8ec7a7743e9a5fb35c06731fa0 (diff) |
random shop items + animations
Diffstat (limited to 'src/game_loop')
-rw-r--r-- | src/game_loop/gameplay.c | 5 | ||||
-rw-r--r-- | src/game_loop/shop.c | 31 | ||||
-rw-r--r-- | src/game_loop/shop.h | 15 | ||||
-rw-r--r-- | src/game_loop/ui.c | 7 | ||||
-rw-r--r-- | src/game_loop/ui.h | 3 |
5 files changed, 36 insertions, 25 deletions
diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c index 3d750f4..200dfac 100644 --- a/src/game_loop/gameplay.c +++ b/src/game_loop/gameplay.c @@ -10,7 +10,7 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ static hh_entity* bullets; static hh_entity player1={ .hp = 4, - .speed = 6, + .speed = 3, .is_grounded = false, .is_hit = false, .radius = 8, @@ -48,7 +48,8 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ .vertical_flip = false, .palette_index = 2, .tilemap_index = HH_TM_SLIME_OFFSET, - } + }, + .cooldown = 0 } }; static int total_bullets = 15; diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c index ab2a1a0..c8dcfe5 100644 --- a/src/game_loop/shop.c +++ b/src/game_loop/shop.c @@ -4,7 +4,7 @@ #include "game_loop/ui.h" -void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop, int current_level){ +hh_e_upgrades hh_shop(hh_e_game_state* hh_game_state, hh_g_all_levels* levels, int rng_seed){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; static uint8_t selected = 0; @@ -17,14 +17,14 @@ void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop, int cu // hh_clear_sprite(); // TODO: make function to show shop //hh_setup_shop(); - hh_setup_screen(*level_shop); - hh_shop_init(&upgrades); + hh_setup_screen(levels->shop); + hh_shop_upg_init(&upgrades, rng_seed); selected = HH_SHOP_UPG_DISPLAY/2; hh_shop_display(selected, &upgrades); int idx = 16; // hh_ui_show_char(&idx,"abyz09",(vec2){32,32}); char* c[3]; - itoa(c,current_level); + itoa(c,levels->current_level); hh_ui_show_char(&idx,c,(vec2){304-16-8,0}); hh_e_shop = hh_e_shop_main; @@ -42,6 +42,7 @@ void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop, int cu if(g_hh_controller_p1.button_primary){ //apply selected upgrade // hh_e_shop = hh_e_shop_end; + return upgrades[selected]; } if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; @@ -55,15 +56,21 @@ void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop, int cu hh_e_shop = hh_e_shop_show; break; } + return hh_e_NULL; } uint8_t hh_shop_translate_upgrades(hh_e_upgrades upg) { - return upg+10; + return HH_TM_UPGRADES_OFFSET+upg; } -void hh_shop_init(hh_e_upgrades* in) { +void hh_shop_upg_init(hh_e_upgrades* in, int seed) { + srand(seed); for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { - in[i] = i%HH_SHOP_UPG_COUNT; + hh_e_upgrades rng = rand()%(HH_SHOP_UPG_COUNT); + while (rng == in[i-1]){ + rng = rand()%(HH_SHOP_UPG_COUNT); + } + in[i] = rng; } } @@ -77,18 +84,10 @@ void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .position_x = i*space+start.x, .position_y = start.y + (i==selected?-up:0), - .palette_index = 7, + .palette_index = HH_PAL_IDX_UPGRADE, .tilemap_index = hh_shop_translate_upgrades(upgrades[i]) }); } } -void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max) { - if (dir) { - *pos = MIN(*pos+1,max); - } else { - *pos = MAX(*pos-1,min); - } - // printf("b: %d sel: %d\n",dir, *pos); -} diff --git a/src/game_loop/shop.h b/src/game_loop/shop.h index cce0817..c4f3ced 100644 --- a/src/game_loop/shop.h +++ b/src/game_loop/shop.h @@ -3,6 +3,7 @@ #include "input.h" #include "engine/draw_screen.h" #include "engine/level_const.h" +#include "engine/sprite_controller.h" #include <stdint.h> @@ -20,18 +21,18 @@ typedef enum { #define HH_SHOP_UPG_DISPLAY 4 /** @brief all possible upgrades */ typedef enum { - hh_e_upg_jump, - hh_e_upg_speed, - hh_e_upg_damage, + hh_e_NULL = -1, hh_e_upg_heal, hh_e_upg_max_health, + hh_e_upg_jump, + hh_e_upg_damage, + hh_e_upg_max_ammo, + hh_e_upg_speed, } hh_e_upgrades; /** @brief init */ -void hh_shop_init(hh_e_upgrades* in); +void hh_shop_upg_init(hh_e_upgrades* in, int seed); /** @brief deals with displayed entity rendering */ void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); -/** @brief moves 'cursor' through selection field */ -void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); -void hh_shop(hh_e_game_state* ,hh_level_entity* , int); +hh_e_upgrades hh_shop(hh_e_game_state* ,hh_g_all_levels* , int); diff --git a/src/game_loop/ui.c b/src/game_loop/ui.c index 8980d03..60dbfc2 100644 --- a/src/game_loop/ui.c +++ b/src/game_loop/ui.c @@ -50,3 +50,10 @@ void itoa(char *c, int i) { c[1] = '\0'; } +void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max) { + if (dir) { + *pos = MIN(*pos+1,max); + } else { + *pos = MAX(*pos-1,min); + } +} diff --git a/src/game_loop/ui.h b/src/game_loop/ui.h index 527cc74..073824e 100644 --- a/src/game_loop/ui.h +++ b/src/game_loop/ui.h @@ -19,3 +19,6 @@ void hh_ui_show_char(int* idx, char* str, vec2 pos); /** @brief converts char* [0] to i and [1]='\0' */ void itoa(char *c, int i); + +/** @brief moves 'cursor' through selection field */ +void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max); |