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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-06 12:32:23 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-06 12:32:23 +0200 |
commit | d1c00c98ca0f2ca498284e60fa057a610cc5c461 (patch) | |
tree | a2efebcb9917d7f4f3666a722338f50b9590e843 /src/game_loop/gameplay.h | |
parent | 1771aaa12736b4dbc24419270cf595de6d345969 (diff) | |
parent | 93e9426d5642dfab7a13d5a34873b296de1d9642 (diff) |
Merge pull request #58 from UnavailableDev/dev
Dynamic tilemap
Diffstat (limited to 'src/game_loop/gameplay.h')
-rw-r--r-- | src/game_loop/gameplay.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game_loop/gameplay.h b/src/game_loop/gameplay.h index 9d66c37..8adddb4 100644 --- a/src/game_loop/gameplay.h +++ b/src/game_loop/gameplay.h @@ -15,8 +15,9 @@ typedef enum { hh_e_level_complete, hh_e_game_over, }hh_e_gameplay; + /** @brief resets all the levels the first condition */ -void hh_reset_levels(); +void hh_reset_levels(hh_entity* player); /** @brief game loop function to handle the gameplay*/ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state); /** @brief renders all the entities*/ |