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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-03 09:52:17 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-03 09:52:17 +0200 |
commit | cc23564547b736125fe7e7869de277ea4d4455ab (patch) | |
tree | c74b48322acb426a205d5cc9a31351c902dfbb65 /src/game_loop/gameplay.h | |
parent | 7f51cd925883bbf958baa289d4d19231667c9eba (diff) | |
parent | e987d23d915942ec4a3910b9cc2729f1b21361a9 (diff) |
Merge pull request #48 from heavydemon21/dev
gameloop/bullet/levels
Diffstat (limited to 'src/game_loop/gameplay.h')
-rw-r--r-- | src/game_loop/gameplay.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/game_loop/gameplay.h b/src/game_loop/gameplay.h new file mode 100644 index 0000000..d309e78 --- /dev/null +++ b/src/game_loop/gameplay.h @@ -0,0 +1,17 @@ +#pragma once +#include "engine/draw_screen.h" +#include "engine/player_controller.h" +#include "engine/sprite_controller.h" +#include "game_loop/starting_screen.h" +#include "engine/level_const.h" + +typedef enum { + hh_e_setup_screen, + hh_e_play_level, + hh_e_level_complete, + hh_e_game_over, +}hh_e_gameplay; + +void hh_reset_levels(); +void hh_gameplay(hh_g_all_levels, hh_e_game_state*); + |