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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-04-03 09:52:17 +0200
committerGitHub <noreply@github.com>2023-04-03 09:52:17 +0200
commitcc23564547b736125fe7e7869de277ea4d4455ab (patch)
treec74b48322acb426a205d5cc9a31351c902dfbb65 /src/game_loop/gameplay.c
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
parente987d23d915942ec4a3910b9cc2729f1b21361a9 (diff)
Merge pull request #48 from heavydemon21/dev
gameloop/bullet/levels
Diffstat (limited to 'src/game_loop/gameplay.c')
-rw-r--r--src/game_loop/gameplay.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c
new file mode 100644
index 0000000..295eb5d
--- /dev/null
+++ b/src/game_loop/gameplay.c
@@ -0,0 +1,47 @@
+#include "gameplay.h"
+
+// player struct
+
+
+void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){
+ static hh_e_gameplay gameplay = hh_e_setup_screen;
+
+ switch (gameplay)
+ {
+ case hh_e_setup_screen:
+ hh_setup_screen(game.level[game.current_level]);
+ gameplay = hh_e_play_level;
+ break;
+ case hh_e_play_level:
+ // todo: here come all the different functions for the gameplay
+ hh_player_actions();
+
+
+
+
+
+ if(game.level[game.current_level].hh_level_completed){
+ gameplay = hh_e_level_complete;
+ }
+ break;
+ case hh_e_level_complete:
+ if(game.current_level < 3){
+ game.current_level++;
+ gameplay = hh_e_setup_screen;
+ }
+ else {
+ gameplay = hh_e_game_over;
+ }
+ break;
+ case hh_e_game_over:
+ // todo make reset levels
+ hh_reset_levels();
+ gameplay = hh_e_setup_screen;
+ *hh_game_state = hh_e_state_game_over;
+ break;
+ default:
+ break;
+ }
+
+}
+void hh_reset_levels(){}