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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-03 09:52:17 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-03 09:52:17 +0200 |
commit | cc23564547b736125fe7e7869de277ea4d4455ab (patch) | |
tree | c74b48322acb426a205d5cc9a31351c902dfbb65 /src/game_loop/game_over.h | |
parent | 7f51cd925883bbf958baa289d4d19231667c9eba (diff) | |
parent | e987d23d915942ec4a3910b9cc2729f1b21361a9 (diff) |
Merge pull request #48 from heavydemon21/dev
gameloop/bullet/levels
Diffstat (limited to 'src/game_loop/game_over.h')
-rw-r--r-- | src/game_loop/game_over.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/game_loop/game_over.h b/src/game_loop/game_over.h new file mode 100644 index 0000000..80db667 --- /dev/null +++ b/src/game_loop/game_over.h @@ -0,0 +1,18 @@ +#pragma once + +#include "input.h" +#include "engine/draw_screen.h" +#include "engine/level_const.h" + + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_game_over_show, + hh_e_game_over_input, + hh_e_game_over_end, +} hh_e_game_over; + + +void hh_game_over(hh_e_game_state*); |