diff options
author | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-13 13:24:44 +0100 |
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committer | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-13 13:24:44 +0100 |
commit | e47f7fa198229b8598b8ab03ef8b2483f7c685bc (patch) | |
tree | b3b772e0fc396aa7d09d8581c61d68b963394ac4 /src/entity.h | |
parent | 19bc4a3a13d17422cfa9b2a9fcede95d4c83e822 (diff) |
Background collision
Added background collision for player and other entities. Added gravity and jump functionailty
Diffstat (limited to 'src/entity.h')
-rw-r--r-- | src/entity.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/entity.h b/src/entity.h index 181182b..3684252 100644 --- a/src/entity.h +++ b/src/entity.h @@ -8,7 +8,20 @@ typedef struct { uint16_t pos_y; uint8_t radius; uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up - uint8_t direction_x; //direction where its looking at in case no input; - int8_t speed; //10 default L/R MODifier + int8_t direction_x; //direction where its looking at in case no input; + int8_t accelY; + int16_t speed; // default L/R MODifier + int16_t air_speed; // air L/R MODifier bool in_air; } hh_s_entity_player; + +typedef struct { + uint16_t pos_x; + uint16_t pos_y; + uint8_t radius; + uint8_t direction_x; //direction where its walking towards; + int8_t accelY; + int16_t speed; // default L/R MODifier + int16_t air_speed; + bool in_air; +} hh_s_entity_enemy; |