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authorlonkaars <loek@pipeframe.xyz>2023-03-10 13:12:02 +0100
committerlonkaars <loek@pipeframe.xyz>2023-03-10 13:12:02 +0100
commitbf8c5fdb43ae2446a502227a95f17167c3dcda33 (patch)
tree3b2611951db5d8cc033f8a97ef0aa27a38936ed4 /src/entity.h
parentc6563a099ce05d9291a0c27fdbab3ffd9efddc48 (diff)
add input emulation to test collision
Diffstat (limited to 'src/entity.h')
-rw-r--r--src/entity.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/entity.h b/src/entity.h
new file mode 100644
index 0000000..20cbf42
--- /dev/null
+++ b/src/entity.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef struct {
+ uint16_t pos_x;
+ uint16_t pos_y;
+ uint8_t radius;
+ uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up
+ uint8_t direction_x; //direction where its looking at in case no input;
+ int8_t speed; //10 default L/R MODifier
+ bool in_air;
+} hh_s_entity_player;
+