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author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 10:06:00 +0100 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 10:06:00 +0100 |
commit | 67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (patch) | |
tree | 1c74a74ca071d4987d85155bc0ef23909823518e /src/engine | |
parent | 0ede5beef926151dd6c6ce8b0810b26225dae895 (diff) | |
parent | 3999a5e1e12d0f63931e986ae4b7f8fdcfd65b16 (diff) |
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/sprite_controller.h | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h index bb7e8d1..fbb230c 100644 --- a/src/engine/sprite_controller.h +++ b/src/engine/sprite_controller.h @@ -1,106 +1,106 @@ -#pragma once
-#include <stdint.h>
-
-#include "ppu/types.h"
-
-// handles sprites
-
-// Bg sprites
-
-// Fg or entity sprites
-
-//TODO: pack data inside of sprite_palette LUT
-//HH_PPU_PALETTE_COUNT
-#define HH_SPRITE_COUNT 40
-#define HH_PAL_IDX_SKY 0
-#define HH_PAL_IDX_BRICK 1
-const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = {
- 0,1,1,1,1,1,1,1,1,1, //1+9
- 1,1,1,1,1,1,1,1,1,1, //6+4
- 1,1,1,1,1,1,1,1,1, //9
- 7,7,7,2,7,7,1,2,7
- //other palettes here:
-};
-
-
-const static hh_ppu_loc_palette_table_t hh_g_palette = {
- {//palette info here
- {0x1,0x2,0x3},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {//Bricks
- {0x1,0x2,0x3},//01
- {0xd,0x8,0xa},//24
- {0x0,0x0,0x1},//25
- {0x1,0x1,0x1},//26
- {0x1,0x1,0x2},//27
- {0x2,0x2,0x3},//28
- {0x3,0x4,0x5},//29
- {0x5,0x1,0x7}},
- {//slime
- {0x1,0x2,0x3},
- {0x1,0x3,0x2},
- {0x4,0x8,0x3},
- {0x7,0xa,0x4},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0xf,0xf},
- {0xf,0xf,0xf},
- {0xf,0x0,0xf},
- {0xf,0xf,0x0},
- {0xf,0x0,0x0},
- {0x0,0xf,0x0},
- {0x0,0x0,0xf},
- {0x0,0x0,0x0}}
-};
-
-void hh_setup_palettes();
-
-/** @brief return palette index that belongs to tilemap index */
-uint8_t hh_get_palette(uint8_t tile_idx);
-
-bool hh_colidable(uint8_t tile_idx);
+#pragma once +#include <stdint.h> + +#include "ppu/types.h" + +// handles sprites + +// Bg sprites + +// Fg or entity sprites + +//TODO: pack data inside of sprite_palette LUT +//HH_PPU_PALETTE_COUNT +#define HH_SPRITE_COUNT 40 +#define HH_PAL_IDX_SKY 0 +#define HH_PAL_IDX_BRICK 1 +const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = { + 0,1,1,1,1,1,1,1,1,1, //1+9 + 1,1,1,1,1,1,1,1,1,1, //6+4 + 1,1,1,1,1,1,1,1,1, //9 + 7,7,7,2,7,7,1,2,7 + //other palettes here: +}; + + +const static hh_ppu_loc_palette_table_t hh_g_palette = { + {//palette info here + {0x1,0x2,0x3}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + {//Bricks + {0x1,0x2,0x3},//01 + {0xd,0x8,0xa},//24 + {0x0,0x0,0x1},//25 + {0x1,0x1,0x1},//26 + {0x1,0x1,0x2},//27 + {0x2,0x2,0x3},//28 + {0x3,0x4,0x5},//29 + {0x5,0x1,0x7}}, + {//slime + {0x1,0x2,0x3}, + {0x1,0x3,0x2}, + {0x4,0x8,0x3}, + {0x7,0xa,0x4}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + {//player + {0x0,0x0,0x0}, + {0x1,0x1,0x1}, + {0x4,0x2,0x5}, + {0x7,0x3,0x6}, + {0x1,0x1,0x3}, + {0xe,0xe,0xe}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + { + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}, + {0x0,0x0,0x0}}, + {//white + {0xf,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0xf,0xf}}, + { + {0x0,0xf,0xf}, + {0xf,0xf,0xf}, + {0xf,0x0,0xf}, + {0xf,0xf,0x0}, + {0xf,0x0,0x0}, + {0x0,0xf,0x0}, + {0x0,0x0,0xf}, + {0x0,0x0,0x0}} +}; + +void hh_setup_palettes(); + +/** @brief return palette index that belongs to tilemap index */ +uint8_t hh_get_palette(uint8_t tile_idx); + +bool hh_colidable(uint8_t tile_idx); |