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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-22 10:45:34 +0100
committerGitHub <noreply@github.com>2023-03-22 10:45:34 +0100
commitd32a4942c7e16af5daf71a769906b17cb44de8e1 (patch)
tree8da86d27d30d841d786a5beca634e3fbaaf00570 /src/engine/sprite_controller.h
parent6d82f9e3d165e0200bed2f2784a1183f47b37fa3 (diff)
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
Merge branch 'lonkaars:dev' into dev
Diffstat (limited to 'src/engine/sprite_controller.h')
-rw-r--r--src/engine/sprite_controller.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h
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+#pragma once
+#include <stdint.h>
+
+#include "ppu/types.h"
+
+// handles sprites
+
+// Bg sprites
+
+// Fg or entity sprites
+
+//TODO: pack data inside of sprite_palette LUT
+//HH_PPU_PALETTE_COUNT
+#define HH_SPRITE_COUNT 80
+#define HH_PAL_IDX_SKY 512
+#define HH_PAL_IDX_BRICK 1
+const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = {
+ //TODO: make a buffer of 16 no-collider sprites (instead of the current 1)
+ 0,1,1,1,1,1,1,1,1,1, //1+9
+ 1,1,1,1,1,1,1,1,1,1, //6+4
+ 1,1,1,1,1,1,1,1,1, //9
+ 7,7,7,2,7,7,1,2,7,
+ 7,7,7,7, //??
+
+ 7,6,6,6,6,6,6,6, //baskets
+ 7,7,7,7,7,7,7,7,7,7, //shop
+ 7,7,7,7,7, //shop
+ 6,6,6,6,6, //(hi-)score
+
+ 3,3,3,3,3,3, //title_screen icon
+ 6,6,6,6,/*6,6,6,6,6,6, //title_screen large letters
+ 6,6,6,6,*/
+ //other palettes here:
+ // [HH_PAL_IDX_SKY] = 0,
+};
+
+
+const static hh_ppu_loc_palette_table_t hh_g_palette = {
+ {//palette info here
+ {0x1,0x2,0x3},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {//Bricks
+ {0x1,0x2,0x3},//01
+ {0xd,0x8,0xa},//24
+ {0x0,0x0,0x1},//25
+ {0x1,0x1,0x1},//26
+ {0x1,0x1,0x2},//27
+ {0x2,0x2,0x3},//28
+ {0x3,0x4,0x5},//29
+ {0x5,0x1,0x7}},
+ {//slime
+ {0x1,0x2,0x3},
+ {0x1,0x3,0x2},
+ {0x4,0x8,0x3},
+ {0x7,0xa,0x4},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {//player //TODO: use one less color && update player indexed sprites
+ {0x0,0x0,0x0},
+ {0x1,0x1,0x1},
+ {0x4,0x2,0x5},
+ {0x7,0x3,0x7},
+ {0xe,0xe,0xe},
+ {0xe,0xe,0xe}, //elemental
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {//elemental
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0},
+ {0x0,0x0,0x0}},
+ {//white
+ {0x1,0x2,0x3},
+ {0xf,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0xf,0xf}},
+ {//Dev palette (7)
+ {0x0,0xf,0xf},
+ {0xf,0xf,0xf},
+ {0xf,0x0,0xf},
+ {0xf,0xf,0x0},
+ {0xf,0x0,0x0},
+ {0x0,0xf,0x0},
+ {0x0,0x0,0xf},
+ {0x0,0x0,0x0}}
+};
+
+void hh_setup_palettes();
+
+/** @brief return palette index that belongs to tilemap index */
+uint8_t hh_get_palette(uint8_t tile_idx);
+
+bool hh_colidable(uint8_t tile_idx);