diff options
author | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-13 18:02:59 +0100 |
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committer | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-13 18:02:59 +0100 |
commit | a9ad8e0a8ac5346108f1e2c1a0bf9360fadc20da (patch) | |
tree | b3b772e0fc396aa7d09d8581c61d68b963394ac4 /src/engine/player_controller.c | |
parent | 4f489426e05fb3b296998b17859d8702cc4f37e1 (diff) |
Revert "Merge branch 'dev' of https://github.com/Flenk008/avans-arcade into dev"
This reverts commit 4f489426e05fb3b296998b17859d8702cc4f37e1, reversing
changes made to e47f7fa198229b8598b8ab03ef8b2483f7c685bc.
Diffstat (limited to 'src/engine/player_controller.c')
-rw-r--r-- | src/engine/player_controller.c | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c deleted file mode 100644 index 6735620..0000000 --- a/src/engine/player_controller.c +++ /dev/null @@ -1,167 +0,0 @@ -#include "ppu/types.h" -#include "engine/camera.h" -#include "engine/draw_screen.h" -#include "engine/sprite_controller.h" -#include "engine/player_controller.h" - -#include "demo.h" -#include <stdio.h> - -#include "input.h" - -void hh_player_actions() { - static hh_entity player={ - .hp = 4, - .speed = 6, - .is_grounded = false, - .pos = (vec2){32,32}, - .vel = (vec2){0,0}, - .vec = (vec2){0,0}, - .render = { - .frame0 = 20, - .palette = 7, - .fam = (hh_s_ppu_loc_fam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 7, - .tilemap_index = 2, - } - } - }, player_new = {0}; - - // hh_input_read(); - player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), - .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; - // const int8_t maa = 3; - // const int8_t mbb = -3; - // if (g_hh_controller_p1.dpad_up) - // - // if (g_hh_controller_p1.dpad_down) - // - // if (g_hh_controller_p1.dpad_left) { - // player.vel.x += mbb; - // // g_hh_demo_balls[0].horizontal_flip = true; - // } - // if (g_hh_controller_p1.dpad_right) { - // player.vel.x += maa; - // // g_hh_demo_balls[0].horizontal_flip = true; - // } - // if (g_hh_controller_p1.button_primary /*&& player.is_grounded*/) //JUMP - // player.vel.y += -6; - // // // if (g_hh_controller_p1.button_secondary) - - // player.render.fam.palette_index = 7; - // player.render.fam.tilemap_index = 7; - - // printf("%x ",player.render.fam.palette_index); - - // player.vel.y += 1; //gravity - - - //END OF VECTOR CHANGES - // player.vel.y = CLAMP(player.vel.y,-32,32); - // player.vel.x = CLAMP(player.vel.x,-32,32); - - player_new.pos = (vec2){ - .x = player.pos.x + player.vel.x, - .y = player.pos.y + player.vel.y, - }; - - - - // const uint8_t empty = 0; - // hh_s_tiles tiles[9]; - // const vec2 tile_offset[9] = { - // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16}, - // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0}, - // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16}, - // }; - // for (int i = 0; i < 9; i++) { - // vec2 temp_pos = vec_add(player.pos, tile_offset[i]); - // temp_pos =(vec2){ - // .x = temp_pos.x, - // .y = temp_pos.y, - // }; - // hh_s_tiles tile = { - // .pos = temp_pos, - // .idx = hh_world_to_tile(temp_pos) - // }; - // if(hh_colidable(tile.idx)) { - // tiles[i]=tile; - // // printf(" collidable near!"); - // } else { - // tiles[i].idx = 0; - // } - // } - /* - 012 - 345 - 678 - */ - // for (int i = 0; i < 9; i++) - // { - // if (tiles[i].idx != 0){ - // hh_solve_collision(tiles[i].pos, &player); - // } - // } - - player_new.is_grounded = false; - - // solves x collision - if (player.vel.x <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player.pos.y + 15}))) { - player_new.pos.x = (player_new.pos.x & ~15) + 16, - player_new.vel.x = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player.pos.y + 15}))) { - player_new.pos.x = player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY - player_new.vel.x = 0; - } - } - - //solves y collision - if (player.vel.y <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 15}))) { - player_new.pos.y = (player_new.pos.y & ~15) + 16, - player_new.vel.y = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 0, .y=player_new.pos.y + 16})) || - hh_colidable(hh_world_to_tile((vec2){.x=player_new.pos.x + 16, .y=player_new.pos.y + 15}))) { - player_new.pos.y = player_new.pos.y & ~15, - player_new.vel.y = 0; - player_new.is_grounded = true; - } - } - - player = player_new; - - vec_cor cam_pos;//value in tiles - // cam_pos = (vec2){0,0}; - cam_pos = hh_update_camera(player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s) - // printf("%i, %i:%i, %i\n",player.pos.x,player.pos.y,cam_pos.x,cam_pos.y); - hh_draw_screen(cam_pos); - // update player sprite on ppu - player.render.fam.position_x = (player.pos.x-cam_pos.x); - player.render.fam.position_y = (player.pos.y-cam_pos.y); - - - player.render.fam.tilemap_index = 2;//TODO: these two lines should be redundant - player.render.fam.palette_index = 7; - hh_ppu_update_foreground(0, player.render.fam); - - - hh_s_ppu_loc_fam_entry sprite = { - .position_x = 16, - .position_y = 16, - .palette_index = 7, - .tilemap_index = 2, - }; - hh_ppu_update_foreground(1, sprite); - -} - |