diff options
author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
---|---|---|
committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
commit | 3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch) | |
tree | cd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/engine/player_controller.c | |
parent | 67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff) |
game loop and bullet
TODO game loop:
-(startingscreen) read correct indexes
-(shop) read correct indexes
-gameplay still needs alot with different levels etc..
rest not yet done
bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/engine/player_controller.c')
-rw-r--r-- | src/engine/player_controller.c | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 22f6eb6..f938844 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -3,7 +3,7 @@ #include "engine/draw_screen.h" #include "engine/sprite_controller.h" #include "engine/player_controller.h" - +#include "engine/bullet.h" #include "input.h" void hh_player_actions() { @@ -29,6 +29,17 @@ void hh_player_actions() { // hh_input_read(); player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; + + // shooting code + static Bullet bullet; + if(g_hh_controller_p1.button_primary){ + bullet.isActive = false; + shootBullet(player.vel, &bullet); + } + else{ + updateBullet(&bullet, 1); + + } // const int8_t maa = 3; // const int8_t mbb = -3; // if (g_hh_controller_p1.dpad_up) |