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authorUnavailableDev <ggwildplay@gmail.com>2023-04-04 14:38:48 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-04 14:38:48 +0200
commit2ff7020ed6327a49abd3c57491c1286c34a62d40 (patch)
treea20c3af2bcd53c0cadacb141def6d6c61743acd6 /src/engine/player_controller.c
parentabfb6d3667e0c1955f09636ed72e48ed17129c84 (diff)
dynamic tilemap integration
(without pallets)
Diffstat (limited to 'src/engine/player_controller.c')
-rw-r--r--src/engine/player_controller.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c
index 0fed82d..1b4eec8 100644
--- a/src/engine/player_controller.c
+++ b/src/engine/player_controller.c
@@ -5,6 +5,8 @@
#include "engine/player_controller.h"
#include "input.h"
+#include "static/tilemap.h"
+
#include "engine/animator.h"
#include "engine/bullet.h"
void hh_player_actions() {
@@ -18,14 +20,14 @@ void hh_player_actions() {
.vel = (vec2){0,0},
.size = (vec2){32,32},
.render = {
- .frame0 = 80,
+ .frame0 = HH_TM_SLIME_OFFSET,
.palette = 3,
.ppu_foreground_index = 0,
.fam = (hh_s_ppu_loc_fam_entry){
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 3,
- .tilemap_index = 80,
+ .tilemap_index = HH_TM_SLIME_OFFSET,
}
}
}, player_new = {0};