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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-03 15:24:51 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-03 15:24:51 +0200
commit1a9c57d249c93663d3fc25490716de508d61cec3 (patch)
tree09742e511a841e4e185f89332337a19b2042fda4 /src/engine/entity.h
parent68862666219c07ee62c9e59dd6866c1c7b26cc00 (diff)
player controller update
Diffstat (limited to 'src/engine/entity.h')
-rw-r--r--src/engine/entity.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/engine/entity.h b/src/engine/entity.h
index 68b450d..b681bd8 100644
--- a/src/engine/entity.h
+++ b/src/engine/entity.h
@@ -43,4 +43,8 @@ hh_entity hh_enemy_collision(hh_entity temp_player, hh_entity temp_enemy);
/// @return true if objects collids
bool hh_distance_circles(vec2 object_1, vec2 object_2, int radius_1, int radius_2);
+// TODO: comments on functions below
+void hh_jump_entity(hh_entity* );
+void hh_gravity_entity(hh_entity* );
+void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction);