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authorUnavailableDev <ggwildplay@gmail.com>2023-04-05 20:49:23 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-05 20:49:23 +0200
commit06b9a5e3c252713c211d77b5643143276db209ba (patch)
tree8fb96c3086904969207fab1e77e786a916346aa6 /src/engine/entity.c
parent30ed47e6ea66872951140711323844698a278fff (diff)
parent854a80001b9798d1454e4308e4efba96431e44d8 (diff)
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
Diffstat (limited to 'src/engine/entity.c')
-rw-r--r--src/engine/entity.c107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/engine/entity.c b/src/engine/entity.c
index 58b62c9..1cb88be 100644
--- a/src/engine/entity.c
+++ b/src/engine/entity.c
@@ -84,6 +84,41 @@ hh_entity hh_background_collision (hh_entity temp_old_entity,hh_entity temp_new_
return temp_old_entity;
}
+bool hh_background_collision_bulllet (hh_entity temp_old_entity){
+
+ // temp_new_entity.is_grounded = false;
+
+// solves x collision
+ if (temp_old_entity.vel.x <= 0) {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + 0, .y=temp_old_entity.pos.y + 0})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + 0, .y=temp_old_entity.pos.y + (temp_old_entity.size.y-1)}))) {
+ return true;
+ }
+ } else {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + temp_old_entity.size.x, .y=temp_old_entity.pos.y + 0})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + temp_old_entity.size.x, .y=temp_old_entity.pos.y + (temp_old_entity.size.y-1)}))) {
+ return true;
+ }
+ }
+
+ //solves y collision
+ if (temp_old_entity.vel.y <= 0) {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + 0, .y=temp_old_entity.pos.y + 0})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + (temp_old_entity.size.x-1), .y=temp_old_entity.pos.y + 0}))) {
+ return true;
+ }
+ } else {
+ if (hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + 0, .y=temp_old_entity.pos.y + (temp_old_entity.size.y-1)})) ||
+ hh_colidable(hh_world_to_tile((vec2){.x=temp_old_entity.pos.x + (temp_old_entity.size.x-1), .y=temp_old_entity.pos.y + (temp_old_entity.size.y-1)}))) {
+ return true;
+ }
+ }
+ // temp_old_entity = temp_new_entity;
+ // temp_old_entity.is_grounded = temp_new_entity.is_grounded;
+ // temp_old_entity.pos = temp_new_entity.pos;
+ // temp_old_entity.vel = temp_new_entity.vel;
+ return false;
+}
hh_entity hh_enemy_collision(hh_entity temp_player, hh_entity temp_enemy){
bool collide = hh_distance_circles( temp_player.pos, temp_enemy.pos, temp_player.radius, temp_enemy.radius);
@@ -127,3 +162,75 @@ bool hh_distance_circles (vec2 object_1, vec2 object_2, int radius_1, int radius
return false;
}
}
+
+void hh_jump_entity(hh_entity* object_1){
+ if (object_1->is_grounded == true) {//JUMP
+ object_1->vel.y = -10;
+ object_1->is_grounded = false;
+ }
+}
+void hh_gravity_entity(hh_entity* object_1){
+ if (object_1->is_grounded == false && object_1->vel.y < 6) {
+ object_1->vel.y += 1; //gravity
+ }
+}
+void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction){
+ if(object_1->is_hit == true){
+ hit_timer = 9;
+ object_1->is_hit = false;
+ }
+ if(hit_timer > -10){
+ hit_timer--;
+ }
+
+ if(hit_timer <= 0){
+ if(direction != 0){
+ if(object_1->vel.x > -1 * object_1->speed && object_1->vel.x < object_1->speed) {
+ object_1->vel.x = object_1->vel.x + direction;
+ } else {
+ if (object_1->vel.x > 0) {
+ object_1->vel.x--;
+ } else if(object_1->vel.x < 0) {
+ object_1->vel.x++;
+ }
+ }
+ } else {
+ if (object_1->vel.x > 0) {
+ object_1->vel.x--;
+ } else if(object_1->vel.x < 0) {
+ object_1->vel.x++;
+ }
+ }
+
+ } else {
+ if (object_1->vel.x > 0) {
+ object_1->vel.x--;
+ } else if(object_1->vel.x < 0) {
+ object_1->vel.x++;
+ }
+ object_1->vel.y++;
+ }
+
+}
+
+void hh_check_all_collisions(hh_entity* player, hh_entity* enemies, int total_enemies, hh_entity* bullets, int total_bullets, vec_cor cam_pos){
+ for(int enemy = 0; enemy < total_enemies; enemy++){
+ *player = hh_enemy_collision(*player, enemies[enemy]);
+ enemies[enemy].is_hit=false;
+ }
+
+ for(int i = 0; i < total_bullets; i++){
+ if(!bullets[i].is_grounded){
+ for (int enemy = 0; enemy < total_enemies; enemy++){
+
+ if(hh_distance_circles(bullets[i].pos,enemies[enemy].pos,bullets[i].radius,enemies[enemy].radius)){
+ enemies[enemy].is_hit=true;
+ hh_bullet_death(&bullets[i]);
+ }
+ }
+ }
+ }
+
+}
+
+