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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-04 15:27:35 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-04 15:27:35 +0200 |
commit | 1771aaa12736b4dbc24419270cf595de6d345969 (patch) | |
tree | 8e023b13df43b3aaef5241e59bcbe5c90b1a2f8a /src/engine/enemy.h | |
parent | f47d082d2fb2d5e5b5a4d3e685d8d093699938d7 (diff) | |
parent | 854a80001b9798d1454e4308e4efba96431e44d8 (diff) |
Merge pull request #52 from heavydemon21/dev
multiple bullets and bg collisions.
Diffstat (limited to 'src/engine/enemy.h')
-rw-r--r-- | src/engine/enemy.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/engine/enemy.h b/src/engine/enemy.h new file mode 100644 index 0000000..80498f5 --- /dev/null +++ b/src/engine/enemy.h @@ -0,0 +1,18 @@ +#pragma once +#include "player_controller.h" +#include "engine/sprite_controller.h" +#include "types.h" +#include "input.h" + +/** @brief updates a single enemy locations TODO: Bjorn sets functions in here*/ +void hh_update_enemy(hh_entity* , vec_cor ); + +/** @brief calculates all the given enemies positions*/ +void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies); + +/** @brief checks if the enemy has zero hp else it takes hp from the enemy */ +void hh_enemy_death_check(hh_entity* enemy); + +/** @brieg all the given enemies get controlled if there hit and than calculates the dmg */ +void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies); + |