aboutsummaryrefslogtreecommitdiff
path: root/src/engine/enemy.h
diff options
context:
space:
mode:
authorUnavailableDev <ggwildplay@gmail.com>2023-04-05 20:50:07 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-05 20:50:07 +0200
commit0dd7be7230b3ccba9a930c01549d79d108d091c4 (patch)
tree62f42cbf597232ed1076bb539426df8ddcf2886e /src/engine/enemy.h
parent06b9a5e3c252713c211d77b5643143276db209ba (diff)
parentdc5e246ff1e8d89e59acf70c149f180fb41dd584 (diff)
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
Diffstat (limited to 'src/engine/enemy.h')
-rw-r--r--src/engine/enemy.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/engine/enemy.h b/src/engine/enemy.h
index 80498f5..c8a3f20 100644
--- a/src/engine/enemy.h
+++ b/src/engine/enemy.h
@@ -1,14 +1,13 @@
#pragma once
#include "player_controller.h"
#include "engine/sprite_controller.h"
+#include "engine/enemy_ai.h"
#include "types.h"
#include "input.h"
-/** @brief updates a single enemy locations TODO: Bjorn sets functions in here*/
-void hh_update_enemy(hh_entity* , vec_cor );
/** @brief calculates all the given enemies positions*/
-void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies);
+void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies);
/** @brief checks if the enemy has zero hp else it takes hp from the enemy */
void hh_enemy_death_check(hh_entity* enemy);