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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-05 20:46:53 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-05 20:46:53 +0200
commitdc5e246ff1e8d89e59acf70c149f180fb41dd584 (patch)
treede7f2c3849a4ab6889747531452b7963ecf59f8c /src/engine/enemy.c
parent854a80001b9798d1454e4308e4efba96431e44d8 (diff)
enemy and ai, bullets and gameplay
ai needs finetuning
Diffstat (limited to 'src/engine/enemy.c')
-rw-r--r--src/engine/enemy.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/engine/enemy.c b/src/engine/enemy.c
index 186cfa0..4ed48a2 100644
--- a/src/engine/enemy.c
+++ b/src/engine/enemy.c
@@ -1,14 +1,9 @@
#include "engine/enemy.h"
-void hh_update_enemy(hh_entity* enemy, vec_cor cam_pos){
- //Bjorn functions
-
-}
-
-void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies){
+void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies){
for(int i=0; i < total_enemies;i++){
- hh_update_enemy(&enemies[i] , cam_pos);
+ hh_update_enemy(&enemies[i] , player, cam_pos);
}
}
@@ -22,6 +17,7 @@ void hh_enemy_death_check(hh_entity* enemy){
enemy->hp--;
}
}
+
void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies){
for(int i = 0; i < total_enemies; i++){
if(enemies[i].is_hit){