diff options
author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-04 15:25:34 +0200 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-04 15:25:34 +0200 |
commit | 854a80001b9798d1454e4308e4efba96431e44d8 (patch) | |
tree | 8e023b13df43b3aaef5241e59bcbe5c90b1a2f8a /src/engine/enemy.c | |
parent | f6c1eb582ac44b92c86816352bd56da5a6f4f1b5 (diff) |
bullet/player/enemy/gameplay
bullet only needs different directions
player is done
enemy needs ai(Bjorn)
gameplay may need some finetuning
Diffstat (limited to 'src/engine/enemy.c')
-rw-r--r-- | src/engine/enemy.c | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/engine/enemy.c b/src/engine/enemy.c new file mode 100644 index 0000000..186cfa0 --- /dev/null +++ b/src/engine/enemy.c @@ -0,0 +1,31 @@ +#include "engine/enemy.h" + +void hh_update_enemy(hh_entity* enemy, vec_cor cam_pos){ + //Bjorn functions + + +} + +void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies){ + for(int i=0; i < total_enemies;i++){ + hh_update_enemy(&enemies[i] , cam_pos); + } + +} + +void hh_enemy_death_check(hh_entity* enemy){ + if(enemy->hp == 0){ + enemy->is_hit=false; + enemy->pos = (vec2){-16, -16}; + } + else{ + enemy->hp--; + } +} +void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies){ + for(int i = 0; i < total_enemies; i++){ + if(enemies[i].is_hit){ + hh_enemy_death_check(&enemies[i]); + } + } +} |