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authorUnavailableDev <ggwildplay@gmail.com>2023-04-05 20:50:07 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-05 20:50:07 +0200
commit0dd7be7230b3ccba9a930c01549d79d108d091c4 (patch)
tree62f42cbf597232ed1076bb539426df8ddcf2886e /src/engine/enemy.c
parent06b9a5e3c252713c211d77b5643143276db209ba (diff)
parentdc5e246ff1e8d89e59acf70c149f180fb41dd584 (diff)
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
Diffstat (limited to 'src/engine/enemy.c')
-rw-r--r--src/engine/enemy.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/engine/enemy.c b/src/engine/enemy.c
index 186cfa0..4ed48a2 100644
--- a/src/engine/enemy.c
+++ b/src/engine/enemy.c
@@ -1,14 +1,9 @@
#include "engine/enemy.h"
-void hh_update_enemy(hh_entity* enemy, vec_cor cam_pos){
- //Bjorn functions
-
-}
-
-void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies){
+void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies){
for(int i=0; i < total_enemies;i++){
- hh_update_enemy(&enemies[i] , cam_pos);
+ hh_update_enemy(&enemies[i] , player, cam_pos);
}
}
@@ -22,6 +17,7 @@ void hh_enemy_death_check(hh_entity* enemy){
enemy->hp--;
}
}
+
void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies){
for(int i = 0; i < total_enemies; i++){
if(enemies[i].is_hit){