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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-22 10:42:34 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-22 10:42:34 +0100 |
commit | 7f51cd925883bbf958baa289d4d19231667c9eba (patch) | |
tree | 21800c4233b3be015cb9aa1f1448b2ab4db4c832 /src/engine/draw_screen.h | |
parent | e43428eef0d96839cd9a5b2d25e31c90555cfb6c (diff) | |
parent | 49112a1999c008fb6fa6c9c368eb2be0d92d15dc (diff) |
Merge pull request #44 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/engine/draw_screen.h')
-rw-r--r-- | src/engine/draw_screen.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h index b181108..95765e5 100644 --- a/src/engine/draw_screen.h +++ b/src/engine/draw_screen.h @@ -3,6 +3,7 @@ // every function call for drawing the screen goes here. #include "engine/maths.h" +#include "ppu/consts.h" #include "ppu/ppu.h" #include <stdio.h> @@ -19,3 +20,7 @@ uint8_t hh_world_to_tile(vec2 pos); void hh_draw_screen(vec2 viewport); /** @brief send data to BAM memory from binary level */ void hh_setup_screen(); +/** @brief send black screen to background memory */ +void hh_clear_screen(); +/** @brief clears all sprite data */ +void hh_clear_sprite(); |