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authorUnavailableDev <ggwildplay@gmail.com>2023-03-12 11:42:58 +0100
committerUnavailableDev <ggwildplay@gmail.com>2023-03-12 11:42:58 +0100
commit7882ccc99d36ed225534227bd343923a7f4696c0 (patch)
treed331f8967a47747a400948932f36d41f40e90041 /src/engine/draw_screen.h
parenta386709d12167ab8f85336a1764040c3f573e9eb (diff)
parentb632b5dadf2d992b2bf6e5d52a1df03c871ec8e9 (diff)
Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade into game-engine
Diffstat (limited to 'src/engine/draw_screen.h')
-rw-r--r--src/engine/draw_screen.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h
index 4af5865..8d7df47 100644
--- a/src/engine/draw_screen.h
+++ b/src/engine/draw_screen.h
@@ -2,8 +2,20 @@
// every function call for drawing the screen goes here.
-#include "engine/maths.h"
+#include "../engine/maths.h"
+#include "ppu/ppu.h"
+#include <stdio.h>
#include <stdint.h>
-uint16_t hh_world_to_tile(vec2 pos);
-void hh_draw_screen(vec2 viewport); \ No newline at end of file
+#include <stdlib.h>
+
+
+#define HH_map_size_X 80
+#define HH_map_size_Y 60
+
+/** @brief return a single tile from world binary */
+uint8_t hh_world_to_tile(vec2 pos);
+/** @brief shift to level if viewport changed position */
+void hh_draw_screen(vec2 viewport);
+/** @brief send data to BAM memory from binary level */
+void hh_setup_screen();