diff options
author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
---|---|---|
committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
commit | 3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch) | |
tree | cd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/engine/draw_screen.h | |
parent | 67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff) |
game loop and bullet
TODO game loop:
-(startingscreen) read correct indexes
-(shop) read correct indexes
-gameplay still needs alot with different levels etc..
rest not yet done
bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/engine/draw_screen.h')
-rw-r--r-- | src/engine/draw_screen.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h index b181108..bfe8bf8 100644 --- a/src/engine/draw_screen.h +++ b/src/engine/draw_screen.h @@ -19,3 +19,8 @@ uint8_t hh_world_to_tile(vec2 pos); void hh_draw_screen(vec2 viewport); /** @brief send data to BAM memory from binary level */ void hh_setup_screen(); +/** @brief send starting screen data to BAM memory from binary level */ +void hh_setup_startingScreen(); + +/** @brief send shop screen data to BAM memory from binary level */ +void hh_setup_shopScreen(); |