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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-15 15:37:21 +0100
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-15 15:37:21 +0100
commit3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch)
treecd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/engine/draw_screen.h
parent67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff)
game loop and bullet
TODO game loop: -(startingscreen) read correct indexes -(shop) read correct indexes -gameplay still needs alot with different levels etc.. rest not yet done bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/engine/draw_screen.h')
-rw-r--r--src/engine/draw_screen.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h
index b181108..bfe8bf8 100644
--- a/src/engine/draw_screen.h
+++ b/src/engine/draw_screen.h
@@ -19,3 +19,8 @@ uint8_t hh_world_to_tile(vec2 pos);
void hh_draw_screen(vec2 viewport);
/** @brief send data to BAM memory from binary level */
void hh_setup_screen();
+/** @brief send starting screen data to BAM memory from binary level */
+void hh_setup_startingScreen();
+
+/** @brief send shop screen data to BAM memory from binary level */
+void hh_setup_shopScreen();