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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
commite987d23d915942ec4a3910b9cc2729f1b21361a9 (patch)
treec74b48322acb426a205d5cc9a31351c902dfbb65 /src/engine/draw_screen.c
parent552dcc17db2b98287ba1b480c2e70759cd94d81f (diff)
snake case/background
Diffstat (limited to 'src/engine/draw_screen.c')
-rw-r--r--src/engine/draw_screen.c91
1 files changed, 60 insertions, 31 deletions
diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c
index 4a5ca68..d1d7a04 100644
--- a/src/engine/draw_screen.c
+++ b/src/engine/draw_screen.c
@@ -1,72 +1,101 @@
#include "engine/draw_screen.h"
-//#include "engine/sprite_controller.h"
hh_level_entity level;
-uint64_t offset=0;
+uint64_t offsetY=0;
+uint64_t offsetX=0;
uint8_t hh_world_to_tile(vec2 pos){
- int index = (((pos.y/16)*hh_max_x_size) + (pos.x/16));//TODO: remove magic number(s)
+ int index = (((pos.y/HH_PPU_SPRITE_HEIGHT)*level.size.x) + (pos.x/HH_PPU_SPRITE_WIDTH));//TODO: remove magic number(s)
int tile= level.place[index];
return tile;
}
void hh_update_screen(vec2 view, vec2 player){
- int currentTileY = view.y / 16;
- int offset_px = view.y-(offset / 40 * 16);
+ int current_tile_y = view.y / HH_PPU_SPRITE_HEIGHT;
+ int current_tile_x = view.x / HH_PPU_SPRITE_WIDTH;
+ int offset_py = view.y - (offsetY / 40 * HH_PPU_SPRITE_HEIGHT);
+ int offset_px = view.x - offsetX * HH_PPU_SPRITE_WIDTH;
+ static int prev_ofsset = 0;
+ int size = MIN(HH_PPU_BG_CANVAS_TILES_H,level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V,level.size.y);
+ if( (offset_py == 0 || offset_py > 230) && level.size.y > level.size.x && prev_ofsset != offset_py){
+ if(offset_py==0){
+ offsetY = (current_tile_y-14) * level.size.x;
+ }
+ else{
+ offsetY = current_tile_y * level.size.x;
+ }
- // || (offset_px == 0 && lastUpdated != 0 && player.y/16 == currentTileY-5)
- if( (offset_px > 230) ){
- int size = (hh_max_x_size) * hh_max_y_size;
- offset = currentTileY * level.x;
-
// Update the background screen
for (int BAM_index = 0; BAM_index < size; BAM_index++) {
hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
.horizontal_flip = false,
.vertical_flip = false,
- .palette_index = hh_get_palette(level.place[offset+BAM_index]),
- .tilemap_index = level.place[offset+BAM_index],
+ .palette_index = hh_get_palette(level.place[offsetY + BAM_index]),
+ .tilemap_index = level.place[offsetY + BAM_index],
+ });
+ }
+ prev_ofsset = offset_py;
+ }
+ else if ((offset_px == 0 || offset_px > 310) && level.size.x > level.size.y && prev_ofsset != offset_px)
+ {
+ if(offset_px==0){
+ offsetX = current_tile_x - 14;
+ }
+ else{
+ offsetX = current_tile_x;
+ }
+ // Update the background screen
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + MIN((BAM_index % HH_PPU_BG_CANVAS_TILES_H + offsetX),level.size.x);
+ hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = hh_get_palette(level.place[var]),
+ .tilemap_index = level.place[var],
});
}
}
+
+ prev_ofsset = offset_px;
+
}
void hh_setup_screen(hh_level_entity currentlevel){
hh_clear_screen();
hh_clear_sprite();
level = currentlevel;
- int size = hh_max_x_size* hh_max_y_size;
- printf("hier\n");
- for(int BAM_index = 0; BAM_index < size; BAM_index++){
+ offsetY=0;
+ offsetX=0;
+ int size = MIN(HH_PPU_BG_CANVAS_TILES_H, level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V, level.size.y);
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + BAM_index % HH_PPU_BG_CANVAS_TILES_H;
hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
.horizontal_flip = false,
.vertical_flip = false,
- .palette_index = hh_get_palette(currentlevel.place[BAM_index]),
- .tilemap_index = currentlevel.place[BAM_index],
+ .palette_index = hh_get_palette(currentlevel.place[var]),
+ .tilemap_index = currentlevel.place[var],
});
}
}
vec_cor hh_draw_screen(vec2 player) {
static vec_cor previousViewport = {0, 0};
- int offset_px = offset/40*16;
- //printf("%d\n",offset_px%2);
- vec_cor viewport = hh_update_camera(player,(vec2){.x=0,.y=offset_px},(vec2){.x=20*16,.y=30*16+offset_px/4});//TODO: remove magic number(s)
-
- hh_update_screen((vec2){.y=viewport.y,.x=0},player);
+ int offset_py = offsetY / 40 * HH_PPU_SPRITE_HEIGHT;
+
+ int offset_px = (offsetX * HH_PPU_SPRITE_WIDTH) ;
+ vec_cor viewport = hh_update_camera(player,(vec2){.x = offset_px, .y = offset_py},(vec2){.x = HH_PPU_SCREEN_WIDTH + offset_px, .y = 480 + offset_py});//TODO: remove magic number(s)
+ viewport.x = CLAMP(viewport.x, 0, level.size.x * HH_PPU_SPRITE_WIDTH - HH_PPU_SCREEN_WIDTH);
+ viewport.y = CLAMP(viewport.y, 0, level.size.y * HH_PPU_SPRITE_HEIGHT - HH_PPU_SCREEN_HEIGHT);
+
+ hh_update_screen((vec2){.y=viewport.y,.x=viewport.x},player);
if (viewport.x == previousViewport.x && viewport.y == previousViewport.y){}
else{
- // update previous viewport values
-
- //printf("viewport y %d\n",viewport.y-(offset/40*16));
- //printf("offset %d\n",offset);
hh_ppu_update_aux((hh_s_ppu_loc_aux){
- .bg_shift_x = viewport.x - 0,
- .bg_shift_y = viewport.y-(offset/40*16),
+ .bg_shift_x = viewport.x - offset_px,
+ .bg_shift_y = viewport.y - offset_py,
.fg_fetch = 0,
.sysreset = 0,
});
previousViewport = viewport;
-
}
return viewport;
@@ -93,8 +122,8 @@ void hh_clear_screen(){
void hh_clear_sprite(){
for (int i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) {
hh_ppu_update_foreground(i,(hh_s_ppu_loc_fam_entry){
- .position_x = -16,
- .position_y = -16,
+ .position_x = -HH_PPU_SPRITE_WIDTH,
+ .position_y = -HH_PPU_SPRITE_HEIGHT,
});
}
}