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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-03 09:52:17 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-03 09:52:17 +0200 |
commit | cc23564547b736125fe7e7869de277ea4d4455ab (patch) | |
tree | c74b48322acb426a205d5cc9a31351c902dfbb65 /src/engine/camera.c | |
parent | 7f51cd925883bbf958baa289d4d19231667c9eba (diff) | |
parent | e987d23d915942ec4a3910b9cc2729f1b21361a9 (diff) |
Merge pull request #48 from heavydemon21/dev
gameloop/bullet/levels
Diffstat (limited to 'src/engine/camera.c')
-rw-r--r-- | src/engine/camera.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/engine/camera.c b/src/engine/camera.c index 2c3e517..6898430 100644 --- a/src/engine/camera.c +++ b/src/engine/camera.c @@ -4,12 +4,13 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ - //TODO: change floating point math to fix point math //TODO: remove magic number at y camera offset // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2}); - new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2}); + new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=(max.x - min.x)/2,.y=(max.y - min.y)/2}); + // new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2}); + // new.x = new.x << HH_MATH_FIXED_POINT; // new.y = new.y << HH_MATH_FIXED_POINT; static vec_cor old; @@ -30,6 +31,8 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ old.x = CLAMP(new.x,min.x,max.x); old.y = CLAMP(new.y,min.y,max.y); + //printf("camera new %d min %d max %d\n",new.y,min.y,max.y); return old; } + |