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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
commite987d23d915942ec4a3910b9cc2729f1b21361a9 (patch)
treec74b48322acb426a205d5cc9a31351c902dfbb65 /src/engine/bullet.h
parent552dcc17db2b98287ba1b480c2e70759cd94d81f (diff)
snake case/background
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r--src/engine/bullet.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
index 5bbc031..5f07b2e 100644
--- a/src/engine/bullet.h
+++ b/src/engine/bullet.h
@@ -4,8 +4,8 @@
#include "input.h"
-void shootBullet(vec2 playerPos, vec_cor cam_pos, hh_entity*);
+void hh_shoot_bullet(vec2 playerPos, vec_cor cam_pos, hh_entity*);
-void updateBullet(hh_entity* , vec_cor, vec2 );
+void hh_update_bullet(hh_entity* , vec_cor );
-void drawBullet(hh_entity);
+void hh_draw_bullet(hh_entity);