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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-22 10:45:34 +0100
committerGitHub <noreply@github.com>2023-03-22 10:45:34 +0100
commitd32a4942c7e16af5daf71a769906b17cb44de8e1 (patch)
tree8da86d27d30d841d786a5beca634e3fbaaf00570 /src/engine/bullet.h
parent6d82f9e3d165e0200bed2f2784a1183f47b37fa3 (diff)
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
Merge branch 'lonkaars:dev' into dev
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r--src/engine/bullet.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
new file mode 100644
index 0000000..ad67d84
--- /dev/null
+++ b/src/engine/bullet.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "player_controller.h"
+
+typedef struct {
+ int x;
+ int y;
+ int velocity;
+ int isActive;
+ int hit;
+} Bullet;
+
+
+//Bullet* createBullet(float x, float y, float velocity, float direction);
+void shootBullet(vec2 playerPos, Bullet* bullet);
+void updateBullet(Bullet* bullet, int deltaTime);
+void drawBullet(Bullet* bullet);