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author | UnavailableDev <ggwildplay@gmail.com> | 2023-03-22 10:29:24 +0100 |
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committer | UnavailableDev <ggwildplay@gmail.com> | 2023-03-22 10:29:24 +0100 |
commit | cd9f96be0d1ca49f269d8dc7c801479ef382d21b (patch) | |
tree | d3768b4d9a8ef8cb1c6ee5e6dcea785adb902d5c /src/engine/bullet.h | |
parent | 439be80c80498586a299c28ce1be3ea765b414a9 (diff) | |
parent | 746b9a43b745e6f7cbac4cbe529d3f5f719d1eea (diff) |
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into game-engine
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h new file mode 100644 index 0000000..ad67d84 --- /dev/null +++ b/src/engine/bullet.h @@ -0,0 +1,16 @@ +#pragma once +#include "player_controller.h" + +typedef struct { + int x; + int y; + int velocity; + int isActive; + int hit; +} Bullet; + + +//Bullet* createBullet(float x, float y, float velocity, float direction); +void shootBullet(vec2 playerPos, Bullet* bullet); +void updateBullet(Bullet* bullet, int deltaTime); +void drawBullet(Bullet* bullet); |