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author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-04 15:25:34 +0200 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-04 15:25:34 +0200 |
commit | 854a80001b9798d1454e4308e4efba96431e44d8 (patch) | |
tree | 8e023b13df43b3aaef5241e59bcbe5c90b1a2f8a /src/engine/bullet.h | |
parent | f6c1eb582ac44b92c86816352bd56da5a6f4f1b5 (diff) |
bullet/player/enemy/gameplay
bullet only needs different directions
player is done
enemy needs ai(Bjorn)
gameplay may need some finetuning
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h index 4084327..4133032 100644 --- a/src/engine/bullet.h +++ b/src/engine/bullet.h @@ -4,13 +4,15 @@ #include "types.h" #include "input.h" -#define hh_ppu_bullet_fg_offset_idx 10 hh_entity* hh_init_bullets(int size); -static void hh_shoot_bullet(vec2 playerPos, vec_cor cam_pos, hh_entity*); +/** @brief checks if player hit button and sets the activate bullet*/ +void hh_shoot_bullet(vec2 playerPos, hh_entity*); -static void hh_update_bullet(hh_entity* , vec_cor ); +/** @brief updates single bullet position*/ +void hh_update_bullet(hh_entity* ); -static void hh_draw_bullet(hh_entity, int); +/** @brief calculates all the bullets positions and which to shoot */ +void hh_multiple_bullets(vec2 player, hh_entity* bullets); -void hh_multiple_bullets(vec2 player, vec_cor cam_pos, hh_entity* bullets); +void hh_bullet_death(hh_entity* bullet); |