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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-22 10:42:34 +0100
committerGitHub <noreply@github.com>2023-03-22 10:42:34 +0100
commit7f51cd925883bbf958baa289d4d19231667c9eba (patch)
tree21800c4233b3be015cb9aa1f1448b2ab4db4c832 /src/engine/bullet.h
parente43428eef0d96839cd9a5b2d25e31c90555cfb6c (diff)
parent49112a1999c008fb6fa6c9c368eb2be0d92d15dc (diff)
Merge pull request #44 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r--src/engine/bullet.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
new file mode 100644
index 0000000..ad67d84
--- /dev/null
+++ b/src/engine/bullet.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "player_controller.h"
+
+typedef struct {
+ int x;
+ int y;
+ int velocity;
+ int isActive;
+ int hit;
+} Bullet;
+
+
+//Bullet* createBullet(float x, float y, float velocity, float direction);
+void shootBullet(vec2 playerPos, Bullet* bullet);
+void updateBullet(Bullet* bullet, int deltaTime);
+void drawBullet(Bullet* bullet);