diff options
author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-30 13:02:36 +0200 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-30 13:02:36 +0200 |
commit | 552dcc17db2b98287ba1b480c2e70759cd94d81f (patch) | |
tree | 7f7bbd7a8b3964bbebc2878d33be0ed8a9382e3f /src/engine/bullet.h | |
parent | 7f51cd925883bbf958baa289d4d19231667c9eba (diff) |
gameloop/bullet/levels
gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore
bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1.
levels moet alleen nog backwords kunnen
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h index ad67d84..5bbc031 100644 --- a/src/engine/bullet.h +++ b/src/engine/bullet.h @@ -1,16 +1,11 @@ #pragma once #include "player_controller.h" +#include "engine/sprite_controller.h" +#include "input.h" -typedef struct { - int x; - int y; - int velocity; - int isActive; - int hit; -} Bullet; +void shootBullet(vec2 playerPos, vec_cor cam_pos, hh_entity*); -//Bullet* createBullet(float x, float y, float velocity, float direction); -void shootBullet(vec2 playerPos, Bullet* bullet); -void updateBullet(Bullet* bullet, int deltaTime); -void drawBullet(Bullet* bullet); +void updateBullet(hh_entity* , vec_cor, vec2 ); + +void drawBullet(hh_entity); |