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authorUnavailableDev <ggwildplay@gmail.com>2023-03-22 10:05:46 +0100
committerUnavailableDev <ggwildplay@gmail.com>2023-03-22 10:05:46 +0100
commit54c3e1139e3e0e328f7ce3e8a2a61b0bf530a772 (patch)
treea9e8f715746995ca6a430c43244dfb6d279c7fb6 /src/engine/bullet.h
parent6d82f9e3d165e0200bed2f2784a1183f47b37fa3 (diff)
merge
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r--src/engine/bullet.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
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index 0000000..ad67d84
--- /dev/null
+++ b/src/engine/bullet.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "player_controller.h"
+
+typedef struct {
+ int x;
+ int y;
+ int velocity;
+ int isActive;
+ int hit;
+} Bullet;
+
+
+//Bullet* createBullet(float x, float y, float velocity, float direction);
+void shootBullet(vec2 playerPos, Bullet* bullet);
+void updateBullet(Bullet* bullet, int deltaTime);
+void drawBullet(Bullet* bullet);