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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-22 10:45:34 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-22 10:45:34 +0100 |
commit | d32a4942c7e16af5daf71a769906b17cb44de8e1 (patch) | |
tree | 8da86d27d30d841d786a5beca634e3fbaaf00570 /src/engine/bullet.c | |
parent | 6d82f9e3d165e0200bed2f2784a1183f47b37fa3 (diff) | |
parent | 7f51cd925883bbf958baa289d4d19231667c9eba (diff) |
Merge branch 'lonkaars:dev' into dev
Diffstat (limited to 'src/engine/bullet.c')
-rw-r--r-- | src/engine/bullet.c | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/engine/bullet.c b/src/engine/bullet.c new file mode 100644 index 0000000..5aa9e51 --- /dev/null +++ b/src/engine/bullet.c @@ -0,0 +1,44 @@ +#include "bullet.h" +#include "engine/sprite_controller.h" + + +void shootBullet(vec2 playerPos, Bullet* bullet){ + // Set bullet's x and y coordinates to player's coordinates + bullet->x = playerPos.x; + bullet->y = playerPos.y; + // Set bullet's velocity to a fixed value + bullet->velocity = 1; + // Set bullet's status to active + bullet->isActive = true; +} +void updateBullet(Bullet* bullet, int deltaTime){ + // Only update bullet if it is active + static int latestLocationBullet = 0; + if (bullet->isActive) { + // Move bullet based on velocity and deltaTime + bullet->x += bullet->velocity * deltaTime; + drawBullet(bullet); + // Check if bullet has moved 16 pixels + if (bullet->x - latestLocationBullet > 32) { + // Set bullet's status to inactive + bullet->isActive = false; + drawBullet(&(Bullet){.x = -16,.y = -16. }); + } + } + else{ + latestLocationBullet = bullet->x; + } +} +void drawBullet(Bullet* bullet){ + + + hh_ppu_update_foreground(10, (hh_s_ppu_loc_fam_entry) + { + .position_x = bullet->x, + .position_y = bullet->y, + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 84, // change tilemap to the correct foreground index; + }); +} |