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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-22 10:42:34 +0100
committerGitHub <noreply@github.com>2023-03-22 10:42:34 +0100
commit7f51cd925883bbf958baa289d4d19231667c9eba (patch)
tree21800c4233b3be015cb9aa1f1448b2ab4db4c832 /src/engine/bullet.c
parente43428eef0d96839cd9a5b2d25e31c90555cfb6c (diff)
parent49112a1999c008fb6fa6c9c368eb2be0d92d15dc (diff)
Merge pull request #44 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/engine/bullet.c')
-rw-r--r--src/engine/bullet.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/engine/bullet.c b/src/engine/bullet.c
new file mode 100644
index 0000000..5aa9e51
--- /dev/null
+++ b/src/engine/bullet.c
@@ -0,0 +1,44 @@
+#include "bullet.h"
+#include "engine/sprite_controller.h"
+
+
+void shootBullet(vec2 playerPos, Bullet* bullet){
+ // Set bullet's x and y coordinates to player's coordinates
+ bullet->x = playerPos.x;
+ bullet->y = playerPos.y;
+ // Set bullet's velocity to a fixed value
+ bullet->velocity = 1;
+ // Set bullet's status to active
+ bullet->isActive = true;
+}
+void updateBullet(Bullet* bullet, int deltaTime){
+ // Only update bullet if it is active
+ static int latestLocationBullet = 0;
+ if (bullet->isActive) {
+ // Move bullet based on velocity and deltaTime
+ bullet->x += bullet->velocity * deltaTime;
+ drawBullet(bullet);
+ // Check if bullet has moved 16 pixels
+ if (bullet->x - latestLocationBullet > 32) {
+ // Set bullet's status to inactive
+ bullet->isActive = false;
+ drawBullet(&(Bullet){.x = -16,.y = -16. });
+ }
+ }
+ else{
+ latestLocationBullet = bullet->x;
+ }
+}
+void drawBullet(Bullet* bullet){
+
+
+ hh_ppu_update_foreground(10, (hh_s_ppu_loc_fam_entry)
+ {
+ .position_x = bullet->x,
+ .position_y = bullet->y,
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = 7,
+ .tilemap_index = 84, // change tilemap to the correct foreground index;
+ });
+}