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authorUnavailableDev <ggwildplay@gmail.com>2023-04-03 11:37:45 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-03 11:37:45 +0200
commitf761624a95de538bb2be8f9449ed0edb8ae067ad (patch)
treeb0224b1516a362c27903efd4797f9bdf1a7eabc6 /src/engine/animator.h
parent05504df10934cac60b774fb10e86593ec3897510 (diff)
parentcd9d3141626e7be29b69da15b989d23eb63e46f0 (diff)
Merge branch 'game-engine' into dev
Diffstat (limited to 'src/engine/animator.h')
-rw-r--r--src/engine/animator.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/engine/animator.h b/src/engine/animator.h
new file mode 100644
index 0000000..10fa321
--- /dev/null
+++ b/src/engine/animator.h
@@ -0,0 +1,14 @@
+#pragma once
+#include <stdint.h>
+
+#include "ppu/types.h"
+#include "engine/types.h"
+#include "engine/entity.h"
+
+/** @brief flashes sprite white, also needs to be called next frame */
+void hh_animate_hit(hh_s_rendering*, bool hit);
+/** @brief updates current animation frame */
+void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step);
+
+/** @brief passively updates sprite*/
+uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam);