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| author | UnavailableDev <ggwildplay@gmail.com> | 2023-04-03 11:37:45 +0200 |
|---|---|---|
| committer | UnavailableDev <ggwildplay@gmail.com> | 2023-04-03 11:37:45 +0200 |
| commit | f761624a95de538bb2be8f9449ed0edb8ae067ad (patch) | |
| tree | b0224b1516a362c27903efd4797f9bdf1a7eabc6 /src/engine/animator.h | |
| parent | 05504df10934cac60b774fb10e86593ec3897510 (diff) | |
| parent | cd9d3141626e7be29b69da15b989d23eb63e46f0 (diff) | |
Merge branch 'game-engine' into dev
Diffstat (limited to 'src/engine/animator.h')
| -rw-r--r-- | src/engine/animator.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/engine/animator.h b/src/engine/animator.h new file mode 100644 index 0000000..10fa321 --- /dev/null +++ b/src/engine/animator.h @@ -0,0 +1,14 @@ +#pragma once +#include <stdint.h> + +#include "ppu/types.h" +#include "engine/types.h" +#include "engine/entity.h" + +/** @brief flashes sprite white, also needs to be called next frame */ +void hh_animate_hit(hh_s_rendering*, bool hit); +/** @brief updates current animation frame */ +void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step); + +/** @brief passively updates sprite*/ +uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam); |