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author | UnavailableDev <ggwildplay@gmail.com> | 2023-03-10 14:08:14 +0100 |
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committer | UnavailableDev <ggwildplay@gmail.com> | 2023-03-10 14:08:14 +0100 |
commit | 19737533abb3eeb90c97691618336b5cead14656 (patch) | |
tree | 01963569ac9bb4cb7e90744b06bdd6aba0560421 /src/engine/TODO/hh_entity.h | |
parent | 1fdac4d8ab609e8d496918929eb963be3f3a824f (diff) | |
parent | 4a740898621dcfc16fe257b6fe8695c768ec4dd6 (diff) |
merge
Diffstat (limited to 'src/engine/TODO/hh_entity.h')
-rw-r--r-- | src/engine/TODO/hh_entity.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/engine/TODO/hh_entity.h b/src/engine/TODO/hh_entity.h new file mode 100644 index 0000000..fdbeb8a --- /dev/null +++ b/src/engine/TODO/hh_entity.h @@ -0,0 +1,24 @@ +#pragma once + +#include <stdint.h> + +#include "maths.h" + +typedef struct { + vec2 pos, vec; + bool is_grounded; + int8_t hp; + //armor/block? +}hh_entity; + +/// @brief detect for collision enity and eviroment +/// @param pos1 position of environment tile to be checked +/// @param pos2 position entity +/// @return true if collision between enity and environment +bool hh_collision(vec2* pos1, vec2* pos2); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +void hh_solve_collision(vec2* pos_environment, hh_entity* entity); |