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authorFlenk008 <frenk_0_0@hotmail.com>2023-03-10 20:22:58 +0100
committerGitHub <noreply@github.com>2023-03-10 20:22:58 +0100
commitb707ac24673ec20aa04fcd8dc1c022d36bc3a49a (patch)
treebd88048f7612af72a2ecd7643d2c4d677fb27a6a /src/engine/TODO/entity.h
parent6bd3372103a97f8cb3183f1a7b0a3cfc3c1e1558 (diff)
parent3c7f8d25c226510bd391c6b61e89e7f732ce3072 (diff)
Merge branch 'lonkaars:dev' into dev
Diffstat (limited to 'src/engine/TODO/entity.h')
-rw-r--r--src/engine/TODO/entity.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h
new file mode 100644
index 0000000..fdbeb8a
--- /dev/null
+++ b/src/engine/TODO/entity.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "maths.h"
+
+typedef struct {
+ vec2 pos, vec;
+ bool is_grounded;
+ int8_t hp;
+ //armor/block?
+}hh_entity;
+
+/// @brief detect for collision enity and eviroment
+/// @param pos1 position of environment tile to be checked
+/// @param pos2 position entity
+/// @return true if collision between enity and environment
+bool hh_collision(vec2* pos1, vec2* pos2);
+
+/// @brief solve collisions
+/// @param environment position
+/// @param entity position
+/// @return solved new entity position
+void hh_solve_collision(vec2* pos_environment, hh_entity* entity);