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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-10 16:44:25 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-10 16:44:25 +0100 |
commit | 3c7f8d25c226510bd391c6b61e89e7f732ce3072 (patch) | |
tree | bd88048f7612af72a2ecd7643d2c4d677fb27a6a /src/engine/TODO/entity.h | |
parent | 80e2732c8f208f3f225a2a5c0e540bc50fceab5d (diff) | |
parent | 877ac831461f35d00e0e0ab7d6afbe93768fc7c6 (diff) |
Merge pull request #27 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/engine/TODO/entity.h')
-rw-r--r-- | src/engine/TODO/entity.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h new file mode 100644 index 0000000..fdbeb8a --- /dev/null +++ b/src/engine/TODO/entity.h @@ -0,0 +1,24 @@ +#pragma once + +#include <stdint.h> + +#include "maths.h" + +typedef struct { + vec2 pos, vec; + bool is_grounded; + int8_t hp; + //armor/block? +}hh_entity; + +/// @brief detect for collision enity and eviroment +/// @param pos1 position of environment tile to be checked +/// @param pos2 position entity +/// @return true if collision between enity and environment +bool hh_collision(vec2* pos1, vec2* pos2); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +void hh_solve_collision(vec2* pos_environment, hh_entity* entity); |