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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
commite987d23d915942ec4a3910b9cc2729f1b21361a9 (patch)
treec74b48322acb426a205d5cc9a31351c902dfbb65 /src/demo.c
parent552dcc17db2b98287ba1b480c2e70759cd94d81f (diff)
snake case/background
Diffstat (limited to 'src/demo.c')
-rw-r--r--src/demo.c53
1 files changed, 26 insertions, 27 deletions
diff --git a/src/demo.c b/src/demo.c
index 886dda8..4fa1be2 100644
--- a/src/demo.c
+++ b/src/demo.c
@@ -13,9 +13,9 @@
#include "engine/sprite_controller.h"
#include "engine/level_const.h"
-#include "GameLoop/startingScreen.h"
-#include "GameLoop/gameplay.h"
-#include "GameLoop/shop.h"
+#include "game_loop/starting_screen.h"
+#include "game_loop/gameplay.h"
+#include "game_loop/shop.h"
hh_g_all_levels hh_game;
@@ -38,57 +38,56 @@ typedef struct {
}hh_s_tiles;
-hh_e_GameState hh_gameStates;
-hh_entity hh_g_player, hh_g_player_new;
+hh_e_game_state hh_game_states;
+ hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
hh_setup_palettes();
- // hh_setup_screen();
hh_game = hh_init_game_levels();
}
void hh_demo_loop(unsigned long frame) {
- switch (hh_gameStates)
+ switch (hh_game_states)
{
- case hh_e_STATE_startingScreen:
- bool ret = hh_show_startingScreen();
+ case hh_e_state_starting_screen:
+ bool ret = hh_show_starting_screen();
if(ret){
- hh_gameStates = hh_e_STATE_Shop;
+ hh_game_states = hh_e_state_shop;
}
break;
- case hh_e_STATE_Shop:
- hh_Shop(&hh_gameStates);
+ case hh_e_state_shop:
+ hh_shop(&hh_game_states);
break;
- case hh_e_STATE_Gameplay:
- hh_gameplay(hh_game, &hh_gameStates);
+ case hh_e_state_gameplay:
+ hh_gameplay(hh_game, &hh_game_states);
break;
- case hh_e_STATE_GameOver:
- // TODO:
+ case hh_e_state_game_over:
+ // todo:
// function: show game over screen
// function: after time goto high score
break;
- case hh_e_STATE_HighScore:
- // TODO:
+ case hh_e_state_high_score:
+ // todo:
// fucntion: show all previously scored points
// function: button pressed goto starting screen
break;
default:
- hh_gameStates = hh_e_STATE_startingScreen;
+ hh_game_states = hh_e_state_starting_screen;
break;
}
}
-// void sendData(uint8_t address, uint16_t data) {
-// uint8_t bitData[3];
-// bitData[2] = data & 0xff;
-// bitData[1] = (data >> 8);
-// bitData[0] = address; // first byte is address
+// void send_data(uint8_t address, uint16_t data) {
+// uint8_t bit_data[3];
+// bit_data[2] = data & 0xff;
+// bit_data[1] = (data >> 8);
+// bit_data[0] = address; // first byte is address
//
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET);
-// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
+// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_reset);
+// hal_spi_transmit(&hspi1, bit_data, 3, 100); //2*8 bit data
+// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_set);
// }