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author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-05 20:46:53 +0200 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-05 20:46:53 +0200 |
commit | dc5e246ff1e8d89e59acf70c149f180fb41dd584 (patch) | |
tree | de7f2c3849a4ab6889747531452b7963ecf59f8c /src/demo.c | |
parent | 854a80001b9798d1454e4308e4efba96431e44d8 (diff) |
enemy and ai, bullets and gameplay
ai needs finetuning
Diffstat (limited to 'src/demo.c')
-rw-r--r-- | src/demo.c | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -65,14 +65,16 @@ void hh_demo_loop(unsigned long frame) { hh_gameplay(&hh_game, &hh_game_states); break; case hh_e_state_game_over: - // todo: + // TODO: // function: show game over screen // function: after time goto high score + hh_game_states = hh_e_state_high_score; break; case hh_e_state_high_score: // todo: // fucntion: show all previously scored points // function: button pressed goto starting screen + hh_game_states = hh_e_state_starting_screen; break; default: hh_game_states = hh_e_state_starting_screen; |