diff options
| author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-05 20:46:53 +0200 | 
|---|---|---|
| committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-04-05 20:46:53 +0200 | 
| commit | dc5e246ff1e8d89e59acf70c149f180fb41dd584 (patch) | |
| tree | de7f2c3849a4ab6889747531452b7963ecf59f8c /src/demo.c | |
| parent | 854a80001b9798d1454e4308e4efba96431e44d8 (diff) | |
enemy and ai, bullets and  gameplay
ai needs finetuning
Diffstat (limited to 'src/demo.c')
| -rw-r--r-- | src/demo.c | 4 | 
1 files changed, 3 insertions, 1 deletions
| @@ -65,14 +65,16 @@ void hh_demo_loop(unsigned long frame) {  		hh_gameplay(&hh_game, &hh_game_states);  		break;  	case hh_e_state_game_over: -		// todo: +		// TODO:  		// function: show game over screen  		// function: after time goto high score +			hh_game_states = hh_e_state_high_score;  		break;  	case hh_e_state_high_score:  		// todo:  		// fucntion: show all previously scored points  		// function: button pressed goto starting screen +		hh_game_states = hh_e_state_starting_screen;  		break;  	default:  			hh_game_states = hh_e_state_starting_screen; |