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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-04-03 09:52:40 +0200
committerGitHub <noreply@github.com>2023-04-03 09:52:40 +0200
commit0a014f39c375c0cf28de70ebaab6cb0a5266f3c2 (patch)
tree4ee2404a1e796e8803035dd9285debcfdcb7bbea /src/demo.c
parentd32a4942c7e16af5daf71a769906b17cb44de8e1 (diff)
parentcc23564547b736125fe7e7869de277ea4d4455ab (diff)
Merge branch 'lonkaars:dev' into dev
Diffstat (limited to 'src/demo.c')
-rw-r--r--src/demo.c76
1 files changed, 29 insertions, 47 deletions
diff --git a/src/demo.c b/src/demo.c
index 22ee8b7..4fa1be2 100644
--- a/src/demo.c
+++ b/src/demo.c
@@ -11,19 +11,14 @@
#include "engine/draw_screen.h"
#include "engine/player_controller.h"
#include "engine/sprite_controller.h"
-#include "GameLoop/startingScreen.h"
+#include "engine/level_const.h"
-
-typedef enum {
- hh_e_STATE_startingScreen,
- hh_e_STATE_Shop,
- hh_e_STATE_Gameplay,
- hh_e_STATE_GameOver,
- hh_e_STATE_HighScore
-} hh_e_GameState;
-hh_e_GameState hh_gameStates;
+#include "game_loop/starting_screen.h"
+#include "game_loop/gameplay.h"
+#include "game_loop/shop.h"
+hh_g_all_levels hh_game;
uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110
uint16_t g_hh_pos_y;
@@ -43,69 +38,56 @@ typedef struct {
}hh_s_tiles;
-hh_entity hh_g_player, hh_g_player_new;
+hh_e_game_state hh_game_states;
+ hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
hh_setup_palettes();
- // hh_setup_screen();
-
-
+ hh_game = hh_init_game_levels();
}
void hh_demo_loop(unsigned long frame) {
- switch (hh_gameStates)
+ switch (hh_game_states)
{
- case hh_e_STATE_startingScreen:
- bool ret = hh_show_startingScreen();
+ case hh_e_state_starting_screen:
+ bool ret = hh_show_starting_screen();
if(ret){
- hh_gameStates = hh_e_STATE_Shop;
+ hh_game_states = hh_e_state_shop;
}
break;
- case hh_e_STATE_Shop:
- // TODO:
- // if(hh_show_Shop()){
- hh_clear_screen();
- hh_clear_sprite();
- hh_setup_screen();
- hh_clear_sprite();
- hh_gameStates = hh_e_STATE_Gameplay;
- // }
- // function: new level is chosen goto level
+ case hh_e_state_shop:
+ hh_shop(&hh_game_states);
break;
- case hh_e_STATE_Gameplay:
- hh_player_actions();
-
- // TODO:
- // function: if level complete goto shop
- // function: if player is dead goto game over
+ case hh_e_state_gameplay:
+ hh_gameplay(hh_game, &hh_game_states);
break;
- case hh_e_STATE_GameOver:
- // TODO:
+ case hh_e_state_game_over:
+ // todo:
// function: show game over screen
// function: after time goto high score
break;
- case hh_e_STATE_HighScore:
- // TODO:
+ case hh_e_state_high_score:
+ // todo:
// fucntion: show all previously scored points
// function: button pressed goto starting screen
break;
default:
- hh_gameStates = hh_e_STATE_startingScreen;
+ hh_game_states = hh_e_state_starting_screen;
break;
}
}
-// void sendData(uint8_t address, uint16_t data) {
-// uint8_t bitData[3];
-// bitData[2] = data & 0xff;
-// bitData[1] = (data >> 8);
-// bitData[0] = address; // first byte is address
+// void send_data(uint8_t address, uint16_t data) {
+// uint8_t bit_data[3];
+// bit_data[2] = data & 0xff;
+// bit_data[1] = (data >> 8);
+// bit_data[0] = address; // first byte is address
//
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET);
-// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
+// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_reset);
+// hal_spi_transmit(&hspi1, bit_data, 3, 100); //2*8 bit data
+// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_set);
// }