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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-15 15:37:21 +0100
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-15 15:37:21 +0100
commit3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch)
treecd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/GameLoop
parent67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff)
game loop and bullet
TODO game loop: -(startingscreen) read correct indexes -(shop) read correct indexes -gameplay still needs alot with different levels etc.. rest not yet done bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/GameLoop')
-rw-r--r--src/GameLoop/shop.c28
-rw-r--r--src/GameLoop/shop.h15
-rw-r--r--src/GameLoop/startingScreen.c30
-rw-r--r--src/GameLoop/startingScreen.h14
4 files changed, 87 insertions, 0 deletions
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c
new file mode 100644
index 0000000..31ff5ce
--- /dev/null
+++ b/src/GameLoop/shop.c
@@ -0,0 +1,28 @@
+#include "shop.h"
+
+
+bool hh_show_Shop(){
+ static hh_e_ShopStates hh_e_Shop = hh_e_STATE_SHOW;
+
+ switch (hh_e_Shop)
+ {
+ case hh_e_STATE_SHOW:
+ hh_setup_startingScreen();
+ hh_e_Shop = hh_e_STATE_Input;
+ return false;
+ break;
+ case hh_e_STATE_Input:
+ if(g_hh_controller_p1.dpad_right){
+ hh_e_Shop = hh_e_STATE_END;
+ }
+ break;
+ case hh_e_STATE_END:
+ hh_e_Shop = hh_e_STATE_SHOW;
+ return true;
+ break;
+ default:
+ hh_e_Shop = hh_e_STATE_SHOW;
+ break;
+ }
+ return false;
+}
diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h
new file mode 100644
index 0000000..35bb780
--- /dev/null
+++ b/src/GameLoop/shop.h
@@ -0,0 +1,15 @@
+#include "input.h"
+#include "engine/draw_screen.h"
+
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_STATE_SHOW,
+ hh_e_STATE_Input,
+ hh_e_STATE_END
+} hh_e_ShopStates;
+
+
+bool hh_show_Shop();
diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c
new file mode 100644
index 0000000..a0cd283
--- /dev/null
+++ b/src/GameLoop/startingScreen.c
@@ -0,0 +1,30 @@
+#include "startingScreen.h"
+#include "input.h"
+#include "engine/draw_screen.h"
+// #include "engine/player_controller.h"
+
+bool hh_show_startingScreen(){
+ static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW;
+
+ switch (hh_e_startingScreen)
+ {
+ case hh_e_STATE_SHOW:
+ hh_setup_startingScreen();
+ hh_e_startingScreen = hh_e_STATE_Input;
+ return false;
+ break;
+ case hh_e_STATE_Input:
+ if(g_hh_controller_p1.dpad_left){
+ hh_e_startingScreen = hh_e_STATE_END;
+ }
+ break;
+ case hh_e_STATE_END:
+ hh_e_startingScreen = hh_e_STATE_SHOW;
+ return true;
+ break;
+ default:
+ hh_e_startingScreen = hh_e_STATE_SHOW;
+ break;
+ }
+ return false;
+}
diff --git a/src/GameLoop/startingScreen.h b/src/GameLoop/startingScreen.h
new file mode 100644
index 0000000..f51cc66
--- /dev/null
+++ b/src/GameLoop/startingScreen.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_STATE_SHOW,
+ hh_e_STATE_Input,
+ hh_e_STATE_END
+} hh_e_screenStates;
+
+
+bool hh_show_startingScreen();
+