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authorUnavailableDev <ggwildplay@gmail.com>2023-04-03 10:05:19 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-03 10:05:19 +0200
commitdb78763b67a75be924cf6940258b026ba962cfe0 (patch)
treee88548784a32d40aad988c537f8c7e17984da9b1 /src/GameLoop
parent7373a9529659d4591e9fd921ef3a4771ec378965 (diff)
shop statemachine
Diffstat (limited to 'src/GameLoop')
-rw-r--r--src/GameLoop/shop.c68
-rw-r--r--src/GameLoop/shop.h22
2 files changed, 77 insertions, 13 deletions
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c
index eb6bed5..fb7ef4c 100644
--- a/src/GameLoop/shop.c
+++ b/src/GameLoop/shop.c
@@ -1,30 +1,78 @@
#include "shop.h"
-
+#include "engine/maths.h"
+#include "ppu/ppu.h"
bool hh_show_Shop(){
- static hh_e_ShopStates hh_e_Shop = hh_e_STATE_SHOW;
+ static hh_e_ShopStates hh_e_Shop = hh_e_shop_init;
+ static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0};
+ static uint8_t selected = 0;
switch (hh_e_Shop)
{
- case hh_e_STATE_SHOW:
- //hh_clear_screen();
+ case hh_e_shop_init:
+ hh_clear_screen();
+ hh_clear_sprite();
+ //TODO: render shop bg from level file here
//hh_setup_shop();
- hh_e_Shop = hh_e_STATE_Input;
+ hh_shop_init(&upgrades);
+ selected = HH_SHOP_UPG_DISPLAY/2;
+ hh_shop_display(selected, &upgrades);
+ hh_e_Shop = hh_e_shop_main;
return false;
break;
- case hh_e_STATE_Input:
+ case hh_e_shop_main:
+ if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){
+ hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY);
+ hh_shop_display(selected, &upgrades);
+ }
if(g_hh_controller_p1.button_primary){
- hh_e_Shop = hh_e_STATE_END;
+ //apply selected upgrade
+ hh_e_Shop = hh_e_shop_end;
+ }
+ if(g_hh_controller_p1.button_secondary){
+ hh_e_Shop = hh_e_shop_end;
}
break;
- case hh_e_STATE_END:
- hh_e_Shop = hh_e_STATE_SHOW;
+ case hh_e_shop_end:
+ hh_e_Shop = hh_e_shop_init;
return true;
break;
default:
- hh_e_Shop = hh_e_STATE_SHOW;
+ hh_e_Shop = hh_e_shop_init;
break;
}
return false;
}
+
+void hh_shop_init(hh_e_upgrades* in) {
+ for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) {
+ in[i] = i%HH_SHOP_UPG_COUNT;
+ }
+}
+
+void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) {
+ const vec_cor start = {48,16};
+ const uint8_t up = 8,
+ space = 24+8;
+
+ for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) {
+ hh_ppu_update_foreground(i+16,
+ (hh_s_ppu_loc_fam_entry){
+ .horizontal_flip = false, .vertical_flip = false,
+ .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0),
+ .palette_index = 7,
+ .tilemap_index = i
+ });
+ }
+}
+
+void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) {
+ if (dir) {
+ pos = CLAMP(++pos,min,max);
+ } else {
+ if (pos > 0) {
+ pos--;
+ }
+ }
+}
diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h
index 4014f58..5cd6b53 100644
--- a/src/GameLoop/shop.h
+++ b/src/GameLoop/shop.h
@@ -7,10 +7,26 @@
#include <stdbool.h>
typedef enum {
- hh_e_STATE_SHOW,
- hh_e_STATE_Input,
- hh_e_STATE_END
+ hh_e_shop_init,
+ hh_e_shop_main,
+ hh_e_shop_end
} hh_e_ShopStates;
+/** @brief amount of upgrade types */
+#define HH_SHOP_UPG_COUNT 2
+/** @brief count of visible upgrades in shop */
+#define HH_SHOP_UPG_DISPLAY 4
+/** @brief all possible upgrades */
+typedef enum {
+ hh_e_UPG_JUMP,
+ hh_e_UPG_HEALTH
+} hh_e_upgrades;
+
+/** @brief init */
+void hh_shop_init(hh_e_upgrades* in);
+/** @brief deals with displayed entity rendering */
+void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades);
+/** @brief moves 'cursor' through selection field */
+void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max);
bool hh_show_Shop();