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author | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
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committer | NielsCoding <48092678+heavydemon21@users.noreply.github.com> | 2023-03-15 15:37:21 +0100 |
commit | 3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch) | |
tree | cd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/GameLoop/shop.h | |
parent | 67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff) |
game loop and bullet
TODO game loop:
-(startingscreen) read correct indexes
-(shop) read correct indexes
-gameplay still needs alot with different levels etc..
rest not yet done
bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/GameLoop/shop.h')
-rw-r--r-- | src/GameLoop/shop.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h new file mode 100644 index 0000000..35bb780 --- /dev/null +++ b/src/GameLoop/shop.h @@ -0,0 +1,15 @@ +#include "input.h" +#include "engine/draw_screen.h" + + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_STATE_SHOW, + hh_e_STATE_Input, + hh_e_STATE_END +} hh_e_ShopStates; + + +bool hh_show_Shop(); |