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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-15 15:37:21 +0100
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-15 15:37:21 +0100
commit3891486b368f4cdd1c5e00019a2a66ca05e656e6 (patch)
treecd27ef74ef917bed16c90be9552dd007b4a7f2b5 /src/GameLoop/shop.h
parent67bbe8dc3e7e0eb5eeb00b84f9766ef3d3b6b4b4 (diff)
game loop and bullet
TODO game loop: -(startingscreen) read correct indexes -(shop) read correct indexes -gameplay still needs alot with different levels etc.. rest not yet done bullet needs testing and correct PAL and tilemap reading
Diffstat (limited to 'src/GameLoop/shop.h')
-rw-r--r--src/GameLoop/shop.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h
new file mode 100644
index 0000000..35bb780
--- /dev/null
+++ b/src/GameLoop/shop.h
@@ -0,0 +1,15 @@
+#include "input.h"
+#include "engine/draw_screen.h"
+
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_STATE_SHOW,
+ hh_e_STATE_Input,
+ hh_e_STATE_END
+} hh_e_ShopStates;
+
+
+bool hh_show_Shop();