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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
commite987d23d915942ec4a3910b9cc2729f1b21361a9 (patch)
treec74b48322acb426a205d5cc9a31351c902dfbb65 /src/GameLoop/gameplay.h
parent552dcc17db2b98287ba1b480c2e70759cd94d81f (diff)
snake case/background
Diffstat (limited to 'src/GameLoop/gameplay.h')
-rw-r--r--src/GameLoop/gameplay.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/GameLoop/gameplay.h b/src/GameLoop/gameplay.h
deleted file mode 100644
index 6e8c1ec..0000000
--- a/src/GameLoop/gameplay.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-#include "engine/draw_screen.h"
-#include "engine/player_controller.h"
-#include "engine/sprite_controller.h"
-#include "GameLoop/startingScreen.h"
-#include "engine/level_const.h"
-
-typedef enum {
- hh_e_setup_screen,
- hh_e_play_level,
- hh_e_level_complete,
- hh_e_game_over,
-}hh_e_gameplay;
-
-void hh_reset_levels();
-void hh_gameplay(hh_g_all_levels, hh_e_GameState*);
-