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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-03-30 13:02:36 +0200
commit552dcc17db2b98287ba1b480c2e70759cd94d81f (patch)
tree7f7bbd7a8b3964bbebc2878d33be0ed8a9382e3f /src/GameLoop/gameplay.c
parent7f51cd925883bbf958baa289d4d19231667c9eba (diff)
gameloop/bullet/levels
gameloop moet nog wat gefixt worden. shop moet nog wat art en functie krijgen zefde voor gameover/highscore bullet moet meerdere entityten kunnen doen nu nog alleen gemaakt voor 1. levels moet alleen nog backwords kunnen
Diffstat (limited to 'src/GameLoop/gameplay.c')
-rw-r--r--src/GameLoop/gameplay.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/GameLoop/gameplay.c b/src/GameLoop/gameplay.c
new file mode 100644
index 0000000..72297f5
--- /dev/null
+++ b/src/GameLoop/gameplay.c
@@ -0,0 +1,44 @@
+#include "gameplay.h"
+
+
+
+void hh_gameplay(hh_g_all_levels game, hh_e_GameState* hh_game_state){
+ static hh_e_gameplay gameplay = hh_e_setup_screen;
+
+ switch (gameplay)
+ {
+ case hh_e_setup_screen:
+ hh_setup_screen(game.level[game.currentLevel]);
+ gameplay = hh_e_play_level;
+ break;
+ case hh_e_play_level:
+ // TODO: here come all the different functions for the gameplay
+ hh_player_actions();
+
+
+
+ if(game.level[game.currentLevel].hh_level_completed){
+ gameplay = hh_e_level_complete;
+ }
+ break;
+ case hh_e_level_complete:
+ if(game.currentLevel < 3){
+ game.currentLevel++;
+ gameplay = hh_e_setup_screen;
+ }
+ else {
+ gameplay = hh_e_game_over;
+ }
+ break;
+ case hh_e_game_over:
+ // TODO make reset levels
+ hh_reset_levels();
+ gameplay = hh_e_setup_screen;
+ *hh_game_state = hh_e_STATE_GameOver;
+ break;
+ default:
+ break;
+ }
+
+}
+void hh_reset_levels(){}