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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-02-15 20:40:59 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-15 20:40:59 +0100 |
commit | d1202576430b8faaee54e9ce4ab08f7fff408aae (patch) | |
tree | a420bd43f43f83d91ab82aeb7d074d6b473bce9f /docs | |
parent | bcf805f556f7a1c38209a9d96f59a987d92a73d2 (diff) | |
parent | 09bb4d8a774557fc81519fc704d110559694073c (diff) |
Merge branch 'lonkaars:master' into master
Diffstat (limited to 'docs')
-rw-r--r-- | docs/architecture.md | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/docs/architecture.md b/docs/architecture.md index 3e74cea..1ae4198 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -40,6 +40,18 @@ The buttons will be connected as follows: To implement the input in the game, the input should be checked at the start of each game cycle. In this case there are no interrupts needed. # STM32 software +The game engine will be designed to support 2D games. The engine will use a state machine to manage game states and transitions between them. The state machine will be implemented using a finite state machine (FSM) design pattern. The engine will also include support for handling user input, game logic, and sound. + +FSM is a useful tool for managing game states and transitions. A game can have many different states, such as a title screen, a level selection screen, a loading screen, and various gameplay states. Each state represents a particular configuration of the game, with different sets of variables, objects, and logic + +The state machine will be designed with the following states: +1. Initialization: The initialization state will be responsible for initializing all game-related variables and subsystems, including the FPGA-based picture processing unit. +2. Title Screen: The title screen state will display the game's title screen and wait for user input to start the game or access the options menu. +3. Options: The options state will allow the user to configure game settings, such as sound and graphics options. +4. Game Play: The game play state will be responsible for running the game logic and updating the game state. +5. Game Over: The game over state will display the game over screen and wait for user input to restart the game or return to the title screen. + + # PPU |