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authorlonkaars <loek@pipeframe.xyz>2023-02-15 21:19:31 +0100
committerlonkaars <loek@pipeframe.xyz>2023-02-15 21:19:31 +0100
commit533ac91079738dc4b957c836f92113fee3b2c8ce (patch)
treec42cbb759d085613c1db2cdbccc13f29b5625d36 /docs/research.md
parentc2071c621b4146ff7c6f918e86728237c9ff7c44 (diff)
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@@ -234,21 +234,21 @@ There are a lot of ways of creating tiles and sprites for pixel art. Underneath
The playable character has 4 actions that it can perform:
-- horizontal movement
+- horizontal movement
- aiming
-- jump
-- ability / use
+- jump
+- ability / use
To control these actions there has to be at least 4 inputs.
These can either be a button or joystick.
The actions can be done as follows:
-| Action | Button | Joystick |
-| ------ | ------ | -------- |
-| Movement | x | x |
-| Aiming | x | x |
-| Jump | x | |
-| Ability | x | |
+| Action | Button | Joystick |
+| -------- | ------ | -------- |
+| Movement | x | x |
+| Aiming | x | x |
+| Jump | x | |
+| Ability | x | |
## Handling
@@ -271,12 +271,12 @@ This will decrease the delay between the user-input and onscreen gameplay.
The hardware of the game consist out of a microcontroller(stm32) and a FPGA(basys3). The hardware components needs to communicate with each other. For this a protocol is needed.
See table 1 for a comparison of possible protocols:
-| Protocol | UART | I2C | SPI |
+| Protocol | UART | I2C | SPI |
| -------- | ----- | ---- | --- |
-|Number of lines | 1/2 | 2 | 4 |
-|Duplex | Half-duplex | Half-duplex | Full-duplex |
-|Data transfer speed | Upto 5mbps | Upto 3.4Mbps – 5Mbps | Default at 50Mbps. Upto 100Mbps |
-|Speed | Slowest | Faster than UART | Fastest |
+|Number of lines | 1/2 | 2 | 4 |
+|Duplex | Half-duplex | Half-duplex | Full-duplex |
+|Data transfer speed | Upto 5mbps | Upto 3.4Mbps – 5Mbps | Default at 50Mbps. Upto 100Mbps |
+|Speed | Slowest | Faster than UART | Fastest |
There are only two devices that has to be connected. Complexity and master/slave amount are not relevant for this purpose.
If there are multiple entities the delay will increase and decreases the playability of the game.