diff options
author | lonkaars <loek@pipeframe.xyz> | 2023-02-21 16:40:08 +0100 |
---|---|---|
committer | lonkaars <loek@pipeframe.xyz> | 2023-02-21 16:40:08 +0100 |
commit | 3bb4bbb64bfc9263520b68cac5b3c6caaa37d19d (patch) | |
tree | 672ed4361963a8931406d54e8d8f4883fd4e890e /basys3 | |
parent | 9ab2a3d4b4304a4f489e100a6b66d6ee414143e7 (diff) |
WIP ppu foreground sprite component
Diffstat (limited to 'basys3')
-rw-r--r-- | basys3/basys3.srcs/er_ram.vhd | 8 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu.vhd | 70 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_sprite_fg.vhd | 164 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_sprite_fg_tb.vhd | 15 | ||||
-rw-r--r-- | basys3/basys3.xpr | 16 |
5 files changed, 235 insertions, 38 deletions
diff --git a/basys3/basys3.srcs/er_ram.vhd b/basys3/basys3.srcs/er_ram.vhd index f106d4e..66f905b 100644 --- a/basys3/basys3.srcs/er_ram.vhd +++ b/basys3/basys3.srcs/er_ram.vhd @@ -21,8 +21,8 @@ end er_ram; architecture Behavioral of er_ram is component er_ram_mod generic( - W : natural := 1; -- module data width - ADDR_W : natural := 1; -- address width + W : natural := DATA_W; -- module data width + ADDR_W : natural := ADDR_W; -- address width ADDR_M : std_logic_vector(ADDR_W-1 downto 0) := (others => '0')); -- address match port( CLK : in std_logic; -- clock @@ -36,12 +36,12 @@ architecture Behavioral of er_ram is begin REG <= INT_REG; - registers : for idx in ADDR_LOW to ADDR_LOW + ADDR_RANGE - 1 generate + registers : for idx in 0 to ADDR_RANGE - 1 generate reg : component er_ram_mod generic map( W => DATA_W, ADDR_W => ADDR_W, - ADDR_M => std_logic_vector(to_unsigned(idx, ADDR_W))) + ADDR_M => std_logic_vector(to_unsigned(ADDR_LOW + idx, ADDR_W))) port map( CLK => CLK, RST => RST, diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd index c798400..22ee210 100644 --- a/basys3/basys3.srcs/ppu.vhd +++ b/basys3/basys3.srcs/ppu.vhd @@ -18,6 +18,7 @@ entity ppu is port( end ppu; architecture Behavioral of ppu is + -- TODO: separate SPRITE_BG and SPRITE_FG lines (foreground_sprite only needs 2 clock cycles) component ppu_pceg port( -- pipeline clock edge generator CLK : in std_logic; -- system clock RESET : in std_logic; -- async reset @@ -98,27 +99,30 @@ architecture Behavioral of ppu is -- outputs CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color end component; - component ppu_sprite_fg port( -- foreground sprite - -- inputs - CLK : in std_logic; -- pipeline clock - RESET : in std_logic; -- reset internal memory and clock counters - OE : in std_logic; -- output enable (of CIDX) - X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x - Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y - FETCH : in std_logic; -- fetch sprite data from TMM (TODO : generic map, set foreground sprite component index) + component ppu_sprite_fg -- foreground sprite + generic ( + IDX : natural := 0); + port( + -- inputs + CLK : in std_logic; -- pipeline clock + RESET : in std_logic; -- reset internal memory and clock counters + OE : in std_logic; -- output enable (of CIDX) + X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x + Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y + FETCH : in std_logic; -- fetch sprite data from TMM (TODO : generic map, set foreground sprite component index) - -- internal memory block (FAM) - FAM_WEN : in std_logic; -- VRAM FAM write enable - FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address - FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data + -- internal memory block (FAM) + FAM_WEN : in std_logic; -- VRAM FAM write enable + FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address + FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data - -- used memory blocks - TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); - TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); + -- used memory blocks + TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); + TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); - -- outputs - CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color - HIT : out std_logic); -- current pixel is not transparent + -- outputs + CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color + HIT : out std_logic); -- current pixel is not transparent end component; component ppu_comp port( -- compositor FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); @@ -266,20 +270,22 @@ begin CIDX => CIDX); foreground_sprites : for FG_IDX in 0 to PPU_FG_SPRITE_COUNT-1 generate - foreground_sprite : component ppu_sprite_fg port map( - CLK => PL_SPRITE, - RESET => SYSRST, - OE => FG_EN(FG_IDX), - X => X, - Y => Y, - FETCH => FG_FETCH, - FAM_WEN => FAM_WEN, - FAM_ADDR => FAM_AO, - FAM_DATA => DATA(PPU_FAM_DATA_WIDTH-1 downto 0), - TMM_ADDR => TMM_AI, - TMM_DATA => TMM_DO, - CIDX => CIDX, - HIT => FG_HIT(FG_IDX)); + foreground_sprite : component ppu_sprite_fg + generic map( IDX => FG_IDX ) + port map( + CLK => PL_SPRITE, + RESET => SYSRST, + OE => FG_EN(FG_IDX), + X => X, + Y => Y, + FETCH => FG_FETCH, + FAM_WEN => FAM_WEN, + FAM_ADDR => FAM_AO, + FAM_DATA => DATA(PPU_FAM_DATA_WIDTH-1 downto 0), + TMM_ADDR => TMM_AI, + TMM_DATA => TMM_DO, + CIDX => CIDX, + HIT => FG_HIT(FG_IDX)); end generate; compositor : component ppu_comp port map( -- compositor diff --git a/basys3/basys3.srcs/ppu_sprite_fg.vhd b/basys3/basys3.srcs/ppu_sprite_fg.vhd new file mode 100644 index 0000000..340104a --- /dev/null +++ b/basys3/basys3.srcs/ppu_sprite_fg.vhd @@ -0,0 +1,164 @@ +library ieee; +library work; + +use ieee.std_logic_1164.all; +use ieee.std_logic_unsigned.all; +use ieee.numeric_std.all; +use work.ppu_consts.all; + +-- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays +entity ppu_sprite_fg is -- foreground sprite + generic ( + IDX : natural := 0); -- sprite index number + port( + -- inputs + CLK : in std_logic; -- system clock + PL_CLK : in std_logic; -- pipeline clock + RESET : in std_logic; -- reset internal memory and clock counters + OE : in std_logic; -- output enable (of CIDX) + X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x + Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y + FETCH : in std_logic; -- fetch sprite data from TMM + + -- internal memory block (FAM) + FAM_WEN : in std_logic; -- VRAM FAM write enable + FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address + FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data + + -- used memory blocks + TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); + TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); + + -- outputs + CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color + HIT : out std_logic); -- current pixel is not transparent +end ppu_sprite_fg; + +architecture Behavioral of ppu_sprite_fg is + component ppu_sprite_transform port( + XI : in std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile + YI : in std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile + FLIP_H, FLIP_V : in std_logic; -- flip sprite + XO : out std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile + YO : out std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile + end component; + component er_ram -- exposed register RAM + generic( + ADDR_W : natural := PPU_FAM_ADDR_WIDTH; -- ADDR line width + DATA_W : natural := PPU_FAM_DATA_WIDTH; -- DATA line width + ADDR_LOW : natural := IDX*2; -- starting address + ADDR_RANGE : natural := 2); -- amount of valid addresses after ADDR_LOW + port( + CLK : in std_logic; -- clock + RST : in std_logic; -- async memory clear + WEN : in std_logic; -- write enable + ADDR : in std_logic_vector(ADDR_W-1 downto 0); -- address line + DATA : in std_logic_vector(DATA_W-1 downto 0); -- data input + REG : out std_logic_vector((ADDR_RANGE*DATA_W)-1 downto 0)); -- exposed register output + end component; + + -- FAM and TMM in/out temp + registers + signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); + signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0'); + + -- state machine for synchronizing pipeline stages + type states is (PL_TMM_ADDR, PL_TMM_DATA); + signal state : states := PL_TMM_ADDR; + + -- auxiliary signals (temp variables) + signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register + signal INT_FAM : std_logic_vector(31 downto 0); + + -- FAM aliases (docs/architecture.md#foreground-attribute-memory) + alias FAM_REG_FLIP_H is INT_FAM(31); -- Flip horizontally + alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically + alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16) + alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16) + alias FAM_REG_COL_IDX is INT_FAM(12 downto 10); -- Palette index for tile + alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index + + -- signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport) + -- signal TILE_IDX_X, TILE_IDX_Y : integer := 0; -- background canvas tile grid xy + -- signal TILE_PIXEL_IDX_X, TILE_PIXEL_IDX_Y : integer := 0; -- xy position of pixel within tile (local tile coords) + -- signal TRANS_TILE_PIDX_X, TRANS_TILE_PIDX_Y : integer := 0; -- transformed xy position of pixel within tile + -- signal TRANS_TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile (reading order) + -- signal TRANSFORM_XI, TRANSFORM_XO : std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- transform inputs/outputs (x axis) + -- signal TRANSFORM_YI, TRANSFORM_YO : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- transform inputs/outputs (y axis) + -- signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM + -- signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM + signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette +begin + -- output drivers + CIDX <= T_CIDX when OE = '1' else (others => 'Z'); + TMM_ADDR <= R_TMM_ADDR; + T_TMM_DATA <= TMM_DATA; + -- CIDX combination + T_CIDX <= FAM_REG_COL_IDX & TMM_DATA_PAL_IDX; + + -- FAM memory + FAM : component er_ram port map( + CLK => CLK, + RST => RESET, + WEN => FAM_WEN, + ADDR => FAM_ADDR, + DATA => FAM_DATA, + REG => INT_FAM); + + -- -- -- FAM address calculations + -- -- PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(FG_SHIFT_X)); + -- -- PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(FG_SHIFT_Y)); + -- -- TILE_IDX_X <= PIXEL_ABS_X / 16; + -- -- TILE_IDX_Y <= PIXEL_ABS_Y / 16; + -- -- TILE_PIXEL_IDX_X <= PIXEL_ABS_X - TILE_IDX_X * 16; + -- -- TILE_PIXEL_IDX_Y <= PIXEL_ABS_Y - TILE_IDX_Y * 16; + -- -- T_FAM_ADDR <= std_logic_vector(to_unsigned((TILE_IDX_Y * integer(PPU_FG_CANVAS_TILES_H)) + TILE_IDX_X, PPU_FAM_ADDR_WIDTH)); + + -- -- -- FAM data dependant calculations + -- -- TRANSFORM_XI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_X, PPU_SPRITE_POS_H_WIDTH)); + -- -- TRANSFORM_YI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_Y, PPU_SPRITE_POS_V_WIDTH)); + -- -- transform: component ppu_sprite_transform port map( + -- -- XI => TRANSFORM_XI, + -- -- YI => TRANSFORM_YI, + -- -- FLIP_H => FAM_DATA_FLIP_H, + -- -- FLIP_V => FAM_DATA_FLIP_V, + -- -- XO => TRANSFORM_XO, + -- -- YO => TRANSFORM_YO); + -- -- TRANS_TILE_PIDX_X <= to_integer(unsigned(TRANSFORM_XO)); + -- -- TRANS_TILE_PIDX_Y <= to_integer(unsigned(TRANSFORM_YO)); + + -- -- TRANS_TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * TRANS_TILE_PIDX_Y + TRANS_TILE_PIDX_X; + -- -- TILEMAP_WORD_OFFSET <= TRANS_TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD; + -- -- PIXEL_BIT_OFFSET <= TRANS_TILE_PIXEL_IDX mod PPU_PIXELS_PER_TILE_WORD; + + -- -- T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(FAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); + + -- -- -- TMM DATA + -- -- with PIXEL_BIT_OFFSET select + -- -- TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0, + -- -- R_TMM_DATA(5 downto 3) when 1, + -- -- R_TMM_DATA(8 downto 6) when 2, + -- -- R_TMM_DATA(11 downto 9) when 3, + -- -- R_TMM_DATA(14 downto 12) when 4, + -- -- (others => '0') when others; + + -- state machine (pipeline stage counter) + sync r/w + process(CLK, RESET) + begin + if RESET = '1' then + -- reset state + state <= PL_TMM_ADDR; + -- reset internal pipeline registers + R_TMM_ADDR <= (others => '0'); + R_TMM_DATA <= (others => '0'); + elsif rising_edge(CLK) then + case state is + when PL_TMM_ADDR => + state <= PL_TMM_DATA; + R_TMM_ADDR <= T_TMM_ADDR; + when PL_TMM_DATA => + state <= PL_TMM_ADDR; + R_TMM_DATA <= T_TMM_DATA; + end case; + end if; + end process; +end Behavioral; diff --git a/basys3/basys3.srcs/ppu_sprite_fg_tb.vhd b/basys3/basys3.srcs/ppu_sprite_fg_tb.vhd new file mode 100644 index 0000000..87c4f6e --- /dev/null +++ b/basys3/basys3.srcs/ppu_sprite_fg_tb.vhd @@ -0,0 +1,15 @@ +library ieee; +library work; +library unisim; + +use ieee.std_logic_1164.all; +use ieee.numeric_std.all; +use unisim.vcomponents.all; +use work.ppu_consts.all; + +entity ppu_sprite_fg_tb is +end ppu_sprite_fg_tb; + +architecture Behavioral of ppu_sprite_fg_tb is +begin +end Behavioral; diff --git a/basys3/basys3.xpr b/basys3/basys3.xpr index af6fbe7..7bc2f3c 100644 --- a/basys3/basys3.xpr +++ b/basys3/basys3.xpr @@ -160,9 +160,15 @@ <Attr Name="UsedIn" Val="simulation"/> </FileInfo> </File> + <File Path="$PSRCDIR/ppu_sprite_fg.vhd"> + <FileInfo SFType="VHDL2008"> + <Attr Name="UsedIn" Val="synthesis"/> + <Attr Name="UsedIn" Val="simulation"/> + </FileInfo> + </File> <Config> <Option Name="DesignMode" Val="RTL"/> - <Option Name="TopModule" Val="ppu_sprite_bg"/> + <Option Name="TopModule" Val="ppu"/> <Option Name="dataflowViewerSettings" Val="min_width=16"/> </Config> </FileSet> @@ -223,9 +229,15 @@ <Attr Name="UsedIn" Val="simulation"/> </FileInfo> </File> + <File Path="$PSRCDIR/ppu_sprite_fg_tb.vhd"> + <FileInfo SFType="VHDL2008"> + <Attr Name="UsedIn" Val="synthesis"/> + <Attr Name="UsedIn" Val="simulation"/> + </FileInfo> + </File> <Config> <Option Name="DesignMode" Val="RTL"/> - <Option Name="TopModule" Val="ppu_sprite_bg_tb"/> + <Option Name="TopModule" Val="ppu_sprite_fg_tb"/> <Option Name="TopLib" Val="xil_defaultlib"/> <Option Name="TransportPathDelay" Val="0"/> <Option Name="TransportIntDelay" Val="0"/> |