diff options
author | lonkaars <loek@pipeframe.xyz> | 2023-03-29 17:42:07 +0200 |
---|---|---|
committer | lonkaars <loek@pipeframe.xyz> | 2023-03-29 17:42:07 +0200 |
commit | 9f38ab7fd66698c43b78b508eebc85730ba114b8 (patch) | |
tree | f5919217b8e6c19e675a4b37c7ba5dd361cb20a0 /basys3/basys3.srcs | |
parent | 35594de3f8f9b6fbf01f9a28f6a836ef11cbdf1a (diff) |
update pipeline
Diffstat (limited to 'basys3/basys3.srcs')
-rw-r--r-- | basys3/basys3.srcs/ppu.vhd | 45 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_comp.vhd | 24 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_consts.vhd | 1 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_dispctl.vhd | 4 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_pceg.vhd | 60 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_pceg_consts.vhd | 18 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_pceg_tb.vhd | 17 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_sprite_bg.vhd | 46 | ||||
-rw-r--r-- | basys3/basys3.srcs/ppu_sprite_fg.vhd | 31 |
9 files changed, 138 insertions, 108 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd index 0955506..c6864df 100644 --- a/basys3/basys3.srcs/ppu.vhd +++ b/basys3/basys3.srcs/ppu.vhd @@ -3,6 +3,7 @@ library work; use ieee.std_logic_1164.all; use work.ppu_consts.all; +use work.ppu_pceg_consts.all; entity ppu is port( CLK100 : in std_logic; -- system clock @@ -16,12 +17,11 @@ entity ppu is port( end ppu; architecture Behavioral of ppu is - -- TODO: separate SPRITE_BG and SPRITE_FG lines (foreground_sprite only needs 2 clock cycles) - component ppu_pceg port( -- pipeline clock edge generator + component ppu_pceg port( CLK : in std_logic; -- system clock RESET : in std_logic; -- async reset - SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch - SPRITE_FG : out std_logic; -- sprite pixel fetch + SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch + SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch DONE : out std_logic; -- last pipeline stage done READY : out std_logic); -- rgb buffer propagation ready end component; @@ -79,9 +79,9 @@ architecture Behavioral of ppu is end component; component ppu_sprite_bg port( -- background sprite -- inputs - CLK : in std_logic; -- pipeline clock + CLK : in std_logic; -- system clock RESET : in std_logic; -- reset clock counter - PL_RESET : in std_logic; -- reset pipeline clock counters + PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y @@ -106,8 +106,7 @@ architecture Behavioral of ppu is -- inputs CLK : in std_logic; -- system clock RESET : in std_logic; -- reset internal memory and clock counters - PL_CLK : in std_logic; -- pipeline clock - PL_RESET : in std_logic; -- reset pipeline clock counters + PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y @@ -128,9 +127,10 @@ architecture Behavioral of ppu is HIT : out std_logic); -- current pixel is not transparent end component; component ppu_comp port( -- compositor - FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); - BG_EN : out std_logic; - FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); + OE : in std_logic; -- global output enable (screen active) + FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground hit array + BG_EN : out std_logic; -- background enable output + FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); -- foreground enable output end component; component ppu_plut port( -- palette lookup table CLK : in std_logic; -- system clock @@ -155,12 +155,15 @@ architecture Behavioral of ppu is RO,GO,BO : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- VGA color out NVSYNC, NHSYNC : out std_logic; -- VGA sync out - THBLANK, TVBLANK : out std_logic); -- tiny sync signals + THBLANK, TVBLANK : out std_logic; -- tiny sync signals + ACTIVE : out std_logic); -- screen currently active (currently same for tiny/native, TODO: offset tiny for first scanline) end component; -- signals signal SYSCLK, SYSRST : std_logic; -- system clock and reset - signal PL_SPRITE_FG, PL_SPRITE_BG, PL_DONE, PL_READY : std_logic; -- pipeline stages + signal PL_DONE, PL_READY : std_logic; -- pipeline stages + signal PL_SPRITE_BG : ppu_sprite_bg_pl_state; + signal PL_SPRITE_FG : ppu_sprite_fg_pl_state; signal TMM_WEN, BAM_WEN, FAM_WEN, PAL_WEN, AUX_WEN : std_logic; signal TMM_W_ADDR, TMM_R_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); -- read/write TMM addr (dual port) signal BAM_W_ADDR, BAM_R_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); -- read/write BAM addr (dual port) @@ -179,6 +182,7 @@ architecture Behavioral of ppu is signal BG_SHIFT_Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); signal FG_FETCH : std_logic; signal NVSYNC, NHSYNC, THBLANK, TVBLANK : std_logic; + signal ACTIVE : std_logic; signal PCEG_RESET : std_logic; begin SYSCLK <= CLK100; @@ -187,12 +191,12 @@ begin VSYNC <= NVSYNC; HSYNC <= NHSYNC; - PCEG_RESET <= SYSRST or THBLANK; + PCEG_RESET <= SYSRST or (not ACTIVE); VBLANK <= TVBLANK; pipeline_clock_edge_generator : component ppu_pceg port map( CLK => SYSCLK, - RESET => SYSRST, + RESET => PCEG_RESET, SPRITE_FG => PL_SPRITE_FG, SPRITE_BG => PL_SPRITE_BG, DONE => PL_DONE, @@ -246,9 +250,9 @@ begin FG_FETCH => FG_FETCH); background_sprite : component ppu_sprite_bg port map( - CLK => PL_SPRITE_BG, + CLK => SYSCLK, RESET => SYSRST, - PL_RESET => PL_READY, + PL_STAGE => PL_SPRITE_BG, OE => BG_EN, X => X, Y => Y, @@ -266,8 +270,7 @@ begin port map( CLK => SYSCLK, RESET => SYSRST, - PL_CLK => PL_SPRITE_FG, - PL_RESET => PL_READY, + PL_STAGE => PL_SPRITE_FG, OE => FG_EN(FG_IDX), X => X, Y => Y, @@ -283,6 +286,7 @@ begin end generate; compositor : component ppu_comp port map( -- compositor + OE => ACTIVE, FG_HIT => FG_HIT, BG_EN => BG_EN, FG_EN => FG_EN); @@ -313,5 +317,6 @@ begin NVSYNC => NVSYNC, NHSYNC => NHSYNC, TVBLANK => TVBLANK, - THBLANK => THBLANK); + THBLANK => THBLANK, + ACTIVE => ACTIVE); end Behavioral; diff --git a/basys3/basys3.srcs/ppu_comp.vhd b/basys3/basys3.srcs/ppu_comp.vhd index e79738f..30b161c 100644 --- a/basys3/basys3.srcs/ppu_comp.vhd +++ b/basys3/basys3.srcs/ppu_comp.vhd @@ -2,35 +2,41 @@ library ieee; use ieee.std_logic_1164.all; use work.ppu_consts.all; -entity ppu_comp is port ( - FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); - BG_EN : out std_logic; - FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); +entity ppu_comp is port ( + OE : in std_logic; -- global output enable (screen active) + FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground hit array + BG_EN : out std_logic; -- background enable output + FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); -- foreground enable output end ppu_comp; architecture Behavioral of ppu_comp is signal FG_HIT_EMPTY : std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0) := (others => '0'); + signal TMP_BG_EN : std_logic; -- background enable output + signal TMP_FG_EN : std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground enable output begin + BG_EN <= TMP_BG_EN and OE; + FG_EN <= TMP_FG_EN and OE; + process (FG_HIT) variable HIT : boolean := false; begin -- check if FG_HIT is not empty if FG_HIT /= FG_HIT_EMPTY then - BG_EN <= '0'; + TMP_BG_EN <= '0'; for i in 0 to PPU_FG_SPRITE_COUNT-1 loop -- if FG_HIT is the first one then enable it if(FG_HIT(i) = '1' and HIT = false) then - FG_EN(i) <= '1'; + TMP_FG_EN(i) <= '1'; HIT := true; else -- make rest low - FG_EN(i) <= '0'; + TMP_FG_EN(i) <= '0'; end if; end loop; HIT := false; else - BG_EN <= '1'; - FG_EN <= (others => '0'); + TMP_BG_EN <= '1'; + TMP_FG_EN <= (others => '0'); end if; end process; end Behavioral; diff --git a/basys3/basys3.srcs/ppu_consts.vhd b/basys3/basys3.srcs/ppu_consts.vhd index 4784950..6232667 100644 --- a/basys3/basys3.srcs/ppu_consts.vhd +++ b/basys3/basys3.srcs/ppu_consts.vhd @@ -49,7 +49,6 @@ package ppu_consts is constant PPU_TMM_CACHE_FETCH_A_COUNT : natural := PPU_TMM_CACHE_FETCH_C_COUNT * PPU_FG_SPRITE_COUNT; -- amount of clocks to fetch new TMM cache constant PPU_TMM_CACHE_FETCH_A_WIDTH : natural := ceil_log2(PPU_TMM_CACHE_FETCH_A_COUNT); constant PPU_ACCURATE_FG_SPRITE_COUNT : natural := 16; - constant PPU_PL_TOTAL_STAGES : natural := 14; -- VGA signal timings (https://tomverbeure.github.io/video_timings_calculator) constant PPU_VGA_H_ACTIVE : natural := PPU_NATIVE_SCREEN_WIDTH; constant PPU_VGA_H_PORCH_FRONT : natural := 96; diff --git a/basys3/basys3.srcs/ppu_dispctl.vhd b/basys3/basys3.srcs/ppu_dispctl.vhd index 1d3d922..4f017f3 100644 --- a/basys3/basys3.srcs/ppu_dispctl.vhd +++ b/basys3/basys3.srcs/ppu_dispctl.vhd @@ -15,7 +15,8 @@ entity ppu_dispctl is port( RO,GO,BO : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- VGA color out NVSYNC, NHSYNC : out std_logic; -- VGA sync out - THBLANK, TVBLANK : out std_logic); -- tiny sync signals + THBLANK, TVBLANK : out std_logic; -- tiny sync signals + ACTIVE : out std_logic); -- screen currently active (currently same for tiny/native, TODO: offset tiny for first scanline) end ppu_dispctl; architecture Behavioral of ppu_dispctl is @@ -145,6 +146,7 @@ begin if TMP_NHCOUNT = PPU_VGA_H_PORCH_BACK + PPU_VGA_H_ACTIVE + PPU_VGA_H_SYNC then TMP_NHSYNC := '0'; end if; end if; end process; + ACTIVE <= NACTIVE; scanline_buffer : component ppu_dispctl_slbuf port map( clka => SYSCLK, diff --git a/basys3/basys3.srcs/ppu_pceg.vhd b/basys3/basys3.srcs/ppu_pceg.vhd index d53d86a..3de3d23 100644 --- a/basys3/basys3.srcs/ppu_pceg.vhd +++ b/basys3/basys3.srcs/ppu_pceg.vhd @@ -1,46 +1,66 @@ library ieee; use ieee.std_logic_1164.all; use work.ppu_consts.all; +use work.ppu_pceg_consts.all; entity ppu_pceg is port( CLK : in std_logic; -- system clock RESET : in std_logic; -- async reset - SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch - SPRITE_FG : out std_logic; -- sprite pixel fetch + SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch + SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch DONE : out std_logic; -- last pipeline stage done READY : out std_logic); -- rgb buffer propagation ready end ppu_pceg; architecture Behavioral of ppu_pceg is - signal PL_SPRITE_BG, PL_SPRITE_FG, PL_DONE, PL_READY : boolean := false; begin - -- output drivers - SPRITE_BG <= CLK when RESET = '0' and PL_SPRITE_BG else '0'; - SPRITE_FG <= CLK when RESET = '0' and PL_SPRITE_FG else '0'; - DONE <= CLK when RESET = '0' and PL_DONE else '0'; - READY <= '1' when RESET = '0' and PL_READY else '0'; - process(CLK, RESET) - variable CLK_IDX : natural range 0 to PPU_PL_TOTAL_STAGES+1 := 0; + variable CLK_IDX : natural range 0 to PPU_PCEG_TOTAL_STAGES+1 := 0; begin if RESET = '1' then CLK_IDX := 0; - PL_SPRITE_BG <= false; - PL_SPRITE_FG <= false; - PL_DONE <= false; - PL_READY <= false; + + SPRITE_BG <= PL_BG_IDLE; + SPRITE_FG <= PL_FG_IDLE; + DONE <= '0'; + READY <= '0'; elsif rising_edge(CLK) then - -- clock counter ranges - PL_SPRITE_BG <= true when CLK_IDX >= 0 and CLK_IDX <= 3 else false; - PL_SPRITE_FG <= true when CLK_IDX >= 1 and CLK_IDX <= 2 else false; - PL_DONE <= true when CLK_IDX = 4 else false; - PL_READY <= true when CLK_IDX >= 5 else false; + case CLK_IDX is + when 0 => + DONE <= '0'; + READY <= '0'; + SPRITE_BG <= PL_BG_IDLE; + SPRITE_FG <= PL_FG_IDLE; + when 1 => + SPRITE_BG <= PL_BG_BAM_ADDR; + SPRITE_FG <= PL_FG_TMM_ADDR; + when 3 => + SPRITE_BG <= PL_BG_IDLE; + SPRITE_FG <= PL_FG_IDLE; + when 4 => + SPRITE_BG <= PL_BG_BAM_DATA; + SPRITE_FG <= PL_FG_TMM_DATA; + when 5 => + SPRITE_BG <= PL_BG_TMM_ADDR; + SPRITE_FG <= PL_FG_IDLE; + when 6 => null; + when 7 => + SPRITE_BG <= PL_BG_IDLE; + when 8 => + DONE <= '1'; + SPRITE_BG <= PL_BG_TMM_DATA; + when 9 => + SPRITE_BG <= PL_BG_IDLE; + READY <= '1'; + when others => null; + end case; -- increment clock counter CLK_IDX := CLK_IDX + 1; - if CLK_IDX = PPU_PL_TOTAL_STAGES then + if CLK_IDX = PPU_PCEG_TOTAL_STAGES then CLK_IDX := 0; end if; end if; end process; end Behavioral; + diff --git a/basys3/basys3.srcs/ppu_pceg_consts.vhd b/basys3/basys3.srcs/ppu_pceg_consts.vhd new file mode 100644 index 0000000..eac4d23 --- /dev/null +++ b/basys3/basys3.srcs/ppu_pceg_consts.vhd @@ -0,0 +1,18 @@ +library ieee; +use ieee.std_logic_1164.all; +use work.ppu_consts.all; + +package ppu_pceg_consts is + constant PPU_PCEG_TOTAL_STAGES : natural := 16; + type ppu_sprite_bg_pl_state is ( + PL_BG_IDLE, + PL_BG_BAM_ADDR, + PL_BG_BAM_DATA, + PL_BG_TMM_ADDR, + PL_BG_TMM_DATA); + type ppu_sprite_fg_pl_state is ( + PL_FG_IDLE, + PL_FG_TMM_ADDR, + PL_FG_TMM_DATA); +end package ppu_pceg_consts; + diff --git a/basys3/basys3.srcs/ppu_pceg_tb.vhd b/basys3/basys3.srcs/ppu_pceg_tb.vhd index 1c2c855..adc437a 100644 --- a/basys3/basys3.srcs/ppu_pceg_tb.vhd +++ b/basys3/basys3.srcs/ppu_pceg_tb.vhd @@ -4,6 +4,7 @@ library unisim; use ieee.std_logic_1164.all; use ieee.numeric_std.all; use unisim.vcomponents.all; +use work.ppu_pceg_consts.all; entity ppu_pceg_tb is end ppu_pceg_tb; @@ -12,26 +13,22 @@ architecture behavioral of ppu_pceg_tb is component ppu_pceg port( CLK : in std_logic; -- system clock RESET : in std_logic; -- async reset - SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch - SPRITE_FG : out std_logic; -- sprite pixel fetch + SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch + SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch DONE : out std_logic; -- last pipeline stage done READY : out std_logic); -- rgb buffer propagation ready end component; signal CLK : std_logic := '0'; signal RESET : std_logic := '0'; - signal SPRITE_BG : std_logic; - signal SPRITE_FG : std_logic; - signal DONE : std_logic; - signal READY : std_logic; begin uut : ppu_pceg port map( CLK => CLK, RESET => RESET, - SPRITE_BG => SPRITE_BG, - SPRITE_FG => SPRITE_FG, - DONE => DONE, - READY => READY); + SPRITE_BG => open, + SPRITE_FG => open, + DONE => open, + READY => open); tb : process begin diff --git a/basys3/basys3.srcs/ppu_sprite_bg.vhd b/basys3/basys3.srcs/ppu_sprite_bg.vhd index 417210c..1a91b5e 100644 --- a/basys3/basys3.srcs/ppu_sprite_bg.vhd +++ b/basys3/basys3.srcs/ppu_sprite_bg.vhd @@ -5,13 +5,14 @@ use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; use work.ppu_consts.all; +use work.ppu_pceg_consts.all; -- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays entity ppu_sprite_bg is port( -- inputs - CLK : in std_logic; -- pipeline clock + CLK : in std_logic; -- system clock RESET : in std_logic; -- reset clock counter - PL_RESET : in std_logic; -- reset pipeline clock counters + PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y @@ -45,10 +46,6 @@ architecture Behavioral of ppu_sprite_bg is signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0'); signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0'); - -- state machine for synchronizing pipeline stages - type states is (PL_BAM_ADDR, PL_BAM_DATA, PL_TMM_ADDR, PL_TMM_DATA); - signal state : states := PL_BAM_ADDR; - -- docs/architecture.md#background-attribute-memory alias BAM_DATA_FLIP_H is R_BAM_DATA(14); -- flip horizontally alias BAM_DATA_FLIP_V is R_BAM_DATA(13); -- flip vertically @@ -68,8 +65,8 @@ architecture Behavioral of ppu_sprite_bg is begin -- output drivers CIDX <= T_CIDX when OE = '1' else (others => 'Z'); - BAM_ADDR <= R_BAM_ADDR when state = PL_BAM_ADDR else (others => 'Z'); - TMM_ADDR <= R_TMM_ADDR when state = PL_TMM_ADDR else (others => 'Z'); + BAM_ADDR <= R_BAM_ADDR when PL_STAGE = PL_BG_BAM_ADDR else (others => 'Z'); + TMM_ADDR <= R_TMM_ADDR when PL_STAGE = PL_BG_TMM_ADDR else (others => 'Z'); T_BAM_DATA <= BAM_DATA; T_TMM_DATA <= TMM_DATA; -- CIDX combination @@ -109,32 +106,25 @@ begin (others => '0') when others; -- state machine (pipeline stage counter) + sync r/w - process(CLK, RESET, PL_RESET) + process(CLK, RESET) begin - if RESET = '1' or PL_RESET = '1' then - -- reset state - state <= PL_BAM_ADDR; - if RESET = '1' then - -- reset internal pipeline registers - R_BAM_ADDR <= (others => '0'); - R_BAM_DATA <= (others => '0'); - R_TMM_ADDR <= (others => '0'); - R_TMM_DATA <= (others => '0'); - end if; + if RESET = '1' then + -- reset internal pipeline registers + R_BAM_ADDR <= (others => '0'); + R_BAM_DATA <= (others => '0'); + R_TMM_ADDR <= (others => '0'); + R_TMM_DATA <= (others => '0'); elsif rising_edge(CLK) then - case state is - when PL_BAM_ADDR => - state <= PL_BAM_DATA; + case PL_STAGE is + when PL_BG_BAM_ADDR => R_BAM_ADDR <= T_BAM_ADDR; - when PL_BAM_DATA => - state <= PL_TMM_ADDR; + when PL_BG_BAM_DATA => R_BAM_DATA <= T_BAM_DATA; - when PL_TMM_ADDR => - state <= PL_TMM_DATA; + when PL_BG_TMM_ADDR => R_TMM_ADDR <= T_TMM_ADDR; - when PL_TMM_DATA => - state <= PL_BAM_ADDR; + when PL_BG_TMM_DATA => R_TMM_DATA <= T_TMM_DATA; + when others => null; end case; end if; end process; diff --git a/basys3/basys3.srcs/ppu_sprite_fg.vhd b/basys3/basys3.srcs/ppu_sprite_fg.vhd index 3b4d2c6..89e6e66 100644 --- a/basys3/basys3.srcs/ppu_sprite_fg.vhd +++ b/basys3/basys3.srcs/ppu_sprite_fg.vhd @@ -5,6 +5,7 @@ use ieee.std_logic_1164.all; use ieee.std_logic_unsigned.all; use ieee.numeric_std.all; use work.ppu_consts.all; +use work.ppu_pceg_consts.all; -- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays entity ppu_sprite_fg is -- foreground sprite @@ -14,8 +15,7 @@ entity ppu_sprite_fg is -- foreground sprite -- inputs CLK : in std_logic; -- system clock RESET : in std_logic; -- reset internal memory and clock counters - PL_CLK : in std_logic; -- pipeline clock - PL_RESET : in std_logic; -- reset pipeline clock counters + PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage OE : in std_logic; -- output enable (of CIDX) X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y @@ -135,12 +135,10 @@ begin inaccurate_occlusion_shims: if IDX >= PPU_ACCURATE_FG_SPRITE_COUNT generate -- state machine for synchronizing pipeline stages - type states is (PL_TMM_ADDR, PL_TMM_DATA); - signal state : states := PL_TMM_ADDR; begin HIT <= SPRITE_ACTIVE; -- only fetch if OE is high, and during the second pipeline stage - TMM_ADDR <= R_TMM_ADDR when OE = '1' and state = PL_TMM_ADDR else (others => 'Z'); + TMM_ADDR <= R_TMM_ADDR when OE = '1' and PL_STAGE = PL_FG_TMM_ADDR else (others => 'Z'); T_TMM_ADDR <= std_logic_vector(TILEMAP_WORD + to_unsigned(TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address -- TMM DATA @@ -152,24 +150,19 @@ begin R_TMM_DATA(14 downto 12) when 4, (others => '0') when others; - process(PL_CLK, RESET, PL_RESET) + process(CLK, RESET) begin - if RESET = '1' or PL_RESET = '1' then - -- reset state - state <= PL_TMM_ADDR; - if RESET = '1' then - -- reset internal pipeline registers - R_TMM_ADDR <= (others => '0'); - R_TMM_DATA <= (others => '0'); - end if; + if RESET = '1' then + -- reset internal pipeline registers + R_TMM_ADDR <= (others => '0'); + R_TMM_DATA <= (others => '0'); elsif rising_edge(CLK) then - case state is - when PL_TMM_ADDR => - state <= PL_TMM_DATA; + case PL_STAGE is + when PL_FG_TMM_ADDR => R_TMM_ADDR <= T_TMM_ADDR; - when PL_TMM_DATA => - state <= PL_TMM_ADDR; + when PL_FG_TMM_DATA => R_TMM_DATA <= T_TMM_DATA; + when others => null; end case; end if; end process; |