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authorlonkaars <loek@pipeframe.xyz>2023-03-29 17:42:07 +0200
committerlonkaars <loek@pipeframe.xyz>2023-03-29 17:42:07 +0200
commit9f38ab7fd66698c43b78b508eebc85730ba114b8 (patch)
treef5919217b8e6c19e675a4b37c7ba5dd361cb20a0 /basys3/basys3.srcs
parent35594de3f8f9b6fbf01f9a28f6a836ef11cbdf1a (diff)
update pipeline
Diffstat (limited to 'basys3/basys3.srcs')
-rw-r--r--basys3/basys3.srcs/ppu.vhd45
-rw-r--r--basys3/basys3.srcs/ppu_comp.vhd24
-rw-r--r--basys3/basys3.srcs/ppu_consts.vhd1
-rw-r--r--basys3/basys3.srcs/ppu_dispctl.vhd4
-rw-r--r--basys3/basys3.srcs/ppu_pceg.vhd60
-rw-r--r--basys3/basys3.srcs/ppu_pceg_consts.vhd18
-rw-r--r--basys3/basys3.srcs/ppu_pceg_tb.vhd17
-rw-r--r--basys3/basys3.srcs/ppu_sprite_bg.vhd46
-rw-r--r--basys3/basys3.srcs/ppu_sprite_fg.vhd31
9 files changed, 138 insertions, 108 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd
index 0955506..c6864df 100644
--- a/basys3/basys3.srcs/ppu.vhd
+++ b/basys3/basys3.srcs/ppu.vhd
@@ -3,6 +3,7 @@ library work;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
+use work.ppu_pceg_consts.all;
entity ppu is port(
CLK100 : in std_logic; -- system clock
@@ -16,12 +17,11 @@ entity ppu is port(
end ppu;
architecture Behavioral of ppu is
- -- TODO: separate SPRITE_BG and SPRITE_FG lines (foreground_sprite only needs 2 clock cycles)
- component ppu_pceg port( -- pipeline clock edge generator
+ component ppu_pceg port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- async reset
- SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch
- SPRITE_FG : out std_logic; -- sprite pixel fetch
+ SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch
+ SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch
DONE : out std_logic; -- last pipeline stage done
READY : out std_logic); -- rgb buffer propagation ready
end component;
@@ -79,9 +79,9 @@ architecture Behavioral of ppu is
end component;
component ppu_sprite_bg port( -- background sprite
-- inputs
- CLK : in std_logic; -- pipeline clock
+ CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset clock counter
- PL_RESET : in std_logic; -- reset pipeline clock counters
+ PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -106,8 +106,7 @@ architecture Behavioral of ppu is
-- inputs
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset internal memory and clock counters
- PL_CLK : in std_logic; -- pipeline clock
- PL_RESET : in std_logic; -- reset pipeline clock counters
+ PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -128,9 +127,10 @@ architecture Behavioral of ppu is
HIT : out std_logic); -- current pixel is not transparent
end component;
component ppu_comp port( -- compositor
- FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0);
- BG_EN : out std_logic;
- FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0));
+ OE : in std_logic; -- global output enable (screen active)
+ FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground hit array
+ BG_EN : out std_logic; -- background enable output
+ FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); -- foreground enable output
end component;
component ppu_plut port( -- palette lookup table
CLK : in std_logic; -- system clock
@@ -155,12 +155,15 @@ architecture Behavioral of ppu is
RO,GO,BO : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- VGA color out
NVSYNC, NHSYNC : out std_logic; -- VGA sync out
- THBLANK, TVBLANK : out std_logic); -- tiny sync signals
+ THBLANK, TVBLANK : out std_logic; -- tiny sync signals
+ ACTIVE : out std_logic); -- screen currently active (currently same for tiny/native, TODO: offset tiny for first scanline)
end component;
-- signals
signal SYSCLK, SYSRST : std_logic; -- system clock and reset
- signal PL_SPRITE_FG, PL_SPRITE_BG, PL_DONE, PL_READY : std_logic; -- pipeline stages
+ signal PL_DONE, PL_READY : std_logic; -- pipeline stages
+ signal PL_SPRITE_BG : ppu_sprite_bg_pl_state;
+ signal PL_SPRITE_FG : ppu_sprite_fg_pl_state;
signal TMM_WEN, BAM_WEN, FAM_WEN, PAL_WEN, AUX_WEN : std_logic;
signal TMM_W_ADDR, TMM_R_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); -- read/write TMM addr (dual port)
signal BAM_W_ADDR, BAM_R_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); -- read/write BAM addr (dual port)
@@ -179,6 +182,7 @@ architecture Behavioral of ppu is
signal BG_SHIFT_Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
signal FG_FETCH : std_logic;
signal NVSYNC, NHSYNC, THBLANK, TVBLANK : std_logic;
+ signal ACTIVE : std_logic;
signal PCEG_RESET : std_logic;
begin
SYSCLK <= CLK100;
@@ -187,12 +191,12 @@ begin
VSYNC <= NVSYNC;
HSYNC <= NHSYNC;
- PCEG_RESET <= SYSRST or THBLANK;
+ PCEG_RESET <= SYSRST or (not ACTIVE);
VBLANK <= TVBLANK;
pipeline_clock_edge_generator : component ppu_pceg port map(
CLK => SYSCLK,
- RESET => SYSRST,
+ RESET => PCEG_RESET,
SPRITE_FG => PL_SPRITE_FG,
SPRITE_BG => PL_SPRITE_BG,
DONE => PL_DONE,
@@ -246,9 +250,9 @@ begin
FG_FETCH => FG_FETCH);
background_sprite : component ppu_sprite_bg port map(
- CLK => PL_SPRITE_BG,
+ CLK => SYSCLK,
RESET => SYSRST,
- PL_RESET => PL_READY,
+ PL_STAGE => PL_SPRITE_BG,
OE => BG_EN,
X => X,
Y => Y,
@@ -266,8 +270,7 @@ begin
port map(
CLK => SYSCLK,
RESET => SYSRST,
- PL_CLK => PL_SPRITE_FG,
- PL_RESET => PL_READY,
+ PL_STAGE => PL_SPRITE_FG,
OE => FG_EN(FG_IDX),
X => X,
Y => Y,
@@ -283,6 +286,7 @@ begin
end generate;
compositor : component ppu_comp port map( -- compositor
+ OE => ACTIVE,
FG_HIT => FG_HIT,
BG_EN => BG_EN,
FG_EN => FG_EN);
@@ -313,5 +317,6 @@ begin
NVSYNC => NVSYNC,
NHSYNC => NHSYNC,
TVBLANK => TVBLANK,
- THBLANK => THBLANK);
+ THBLANK => THBLANK,
+ ACTIVE => ACTIVE);
end Behavioral;
diff --git a/basys3/basys3.srcs/ppu_comp.vhd b/basys3/basys3.srcs/ppu_comp.vhd
index e79738f..30b161c 100644
--- a/basys3/basys3.srcs/ppu_comp.vhd
+++ b/basys3/basys3.srcs/ppu_comp.vhd
@@ -2,35 +2,41 @@ library ieee;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
-entity ppu_comp is port (
- FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0);
- BG_EN : out std_logic;
- FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0));
+entity ppu_comp is port (
+ OE : in std_logic; -- global output enable (screen active)
+ FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground hit array
+ BG_EN : out std_logic; -- background enable output
+ FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); -- foreground enable output
end ppu_comp;
architecture Behavioral of ppu_comp is
signal FG_HIT_EMPTY : std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0) := (others => '0');
+ signal TMP_BG_EN : std_logic; -- background enable output
+ signal TMP_FG_EN : std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground enable output
begin
+ BG_EN <= TMP_BG_EN and OE;
+ FG_EN <= TMP_FG_EN and OE;
+
process (FG_HIT)
variable HIT : boolean := false;
begin
-- check if FG_HIT is not empty
if FG_HIT /= FG_HIT_EMPTY then
- BG_EN <= '0';
+ TMP_BG_EN <= '0';
for i in 0 to PPU_FG_SPRITE_COUNT-1 loop
-- if FG_HIT is the first one then enable it
if(FG_HIT(i) = '1' and HIT = false) then
- FG_EN(i) <= '1';
+ TMP_FG_EN(i) <= '1';
HIT := true;
else
-- make rest low
- FG_EN(i) <= '0';
+ TMP_FG_EN(i) <= '0';
end if;
end loop;
HIT := false;
else
- BG_EN <= '1';
- FG_EN <= (others => '0');
+ TMP_BG_EN <= '1';
+ TMP_FG_EN <= (others => '0');
end if;
end process;
end Behavioral;
diff --git a/basys3/basys3.srcs/ppu_consts.vhd b/basys3/basys3.srcs/ppu_consts.vhd
index 4784950..6232667 100644
--- a/basys3/basys3.srcs/ppu_consts.vhd
+++ b/basys3/basys3.srcs/ppu_consts.vhd
@@ -49,7 +49,6 @@ package ppu_consts is
constant PPU_TMM_CACHE_FETCH_A_COUNT : natural := PPU_TMM_CACHE_FETCH_C_COUNT * PPU_FG_SPRITE_COUNT; -- amount of clocks to fetch new TMM cache
constant PPU_TMM_CACHE_FETCH_A_WIDTH : natural := ceil_log2(PPU_TMM_CACHE_FETCH_A_COUNT);
constant PPU_ACCURATE_FG_SPRITE_COUNT : natural := 16;
- constant PPU_PL_TOTAL_STAGES : natural := 14;
-- VGA signal timings (https://tomverbeure.github.io/video_timings_calculator)
constant PPU_VGA_H_ACTIVE : natural := PPU_NATIVE_SCREEN_WIDTH;
constant PPU_VGA_H_PORCH_FRONT : natural := 96;
diff --git a/basys3/basys3.srcs/ppu_dispctl.vhd b/basys3/basys3.srcs/ppu_dispctl.vhd
index 1d3d922..4f017f3 100644
--- a/basys3/basys3.srcs/ppu_dispctl.vhd
+++ b/basys3/basys3.srcs/ppu_dispctl.vhd
@@ -15,7 +15,8 @@ entity ppu_dispctl is port(
RO,GO,BO : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- VGA color out
NVSYNC, NHSYNC : out std_logic; -- VGA sync out
- THBLANK, TVBLANK : out std_logic); -- tiny sync signals
+ THBLANK, TVBLANK : out std_logic; -- tiny sync signals
+ ACTIVE : out std_logic); -- screen currently active (currently same for tiny/native, TODO: offset tiny for first scanline)
end ppu_dispctl;
architecture Behavioral of ppu_dispctl is
@@ -145,6 +146,7 @@ begin
if TMP_NHCOUNT = PPU_VGA_H_PORCH_BACK + PPU_VGA_H_ACTIVE + PPU_VGA_H_SYNC then TMP_NHSYNC := '0'; end if;
end if;
end process;
+ ACTIVE <= NACTIVE;
scanline_buffer : component ppu_dispctl_slbuf port map(
clka => SYSCLK,
diff --git a/basys3/basys3.srcs/ppu_pceg.vhd b/basys3/basys3.srcs/ppu_pceg.vhd
index d53d86a..3de3d23 100644
--- a/basys3/basys3.srcs/ppu_pceg.vhd
+++ b/basys3/basys3.srcs/ppu_pceg.vhd
@@ -1,46 +1,66 @@
library ieee;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
+use work.ppu_pceg_consts.all;
entity ppu_pceg is port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- async reset
- SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch
- SPRITE_FG : out std_logic; -- sprite pixel fetch
+ SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch
+ SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch
DONE : out std_logic; -- last pipeline stage done
READY : out std_logic); -- rgb buffer propagation ready
end ppu_pceg;
architecture Behavioral of ppu_pceg is
- signal PL_SPRITE_BG, PL_SPRITE_FG, PL_DONE, PL_READY : boolean := false;
begin
- -- output drivers
- SPRITE_BG <= CLK when RESET = '0' and PL_SPRITE_BG else '0';
- SPRITE_FG <= CLK when RESET = '0' and PL_SPRITE_FG else '0';
- DONE <= CLK when RESET = '0' and PL_DONE else '0';
- READY <= '1' when RESET = '0' and PL_READY else '0';
-
process(CLK, RESET)
- variable CLK_IDX : natural range 0 to PPU_PL_TOTAL_STAGES+1 := 0;
+ variable CLK_IDX : natural range 0 to PPU_PCEG_TOTAL_STAGES+1 := 0;
begin
if RESET = '1' then
CLK_IDX := 0;
- PL_SPRITE_BG <= false;
- PL_SPRITE_FG <= false;
- PL_DONE <= false;
- PL_READY <= false;
+
+ SPRITE_BG <= PL_BG_IDLE;
+ SPRITE_FG <= PL_FG_IDLE;
+ DONE <= '0';
+ READY <= '0';
elsif rising_edge(CLK) then
- -- clock counter ranges
- PL_SPRITE_BG <= true when CLK_IDX >= 0 and CLK_IDX <= 3 else false;
- PL_SPRITE_FG <= true when CLK_IDX >= 1 and CLK_IDX <= 2 else false;
- PL_DONE <= true when CLK_IDX = 4 else false;
- PL_READY <= true when CLK_IDX >= 5 else false;
+ case CLK_IDX is
+ when 0 =>
+ DONE <= '0';
+ READY <= '0';
+ SPRITE_BG <= PL_BG_IDLE;
+ SPRITE_FG <= PL_FG_IDLE;
+ when 1 =>
+ SPRITE_BG <= PL_BG_BAM_ADDR;
+ SPRITE_FG <= PL_FG_TMM_ADDR;
+ when 3 =>
+ SPRITE_BG <= PL_BG_IDLE;
+ SPRITE_FG <= PL_FG_IDLE;
+ when 4 =>
+ SPRITE_BG <= PL_BG_BAM_DATA;
+ SPRITE_FG <= PL_FG_TMM_DATA;
+ when 5 =>
+ SPRITE_BG <= PL_BG_TMM_ADDR;
+ SPRITE_FG <= PL_FG_IDLE;
+ when 6 => null;
+ when 7 =>
+ SPRITE_BG <= PL_BG_IDLE;
+ when 8 =>
+ DONE <= '1';
+ SPRITE_BG <= PL_BG_TMM_DATA;
+ when 9 =>
+ SPRITE_BG <= PL_BG_IDLE;
+ READY <= '1';
+ when others => null;
+ end case;
-- increment clock counter
CLK_IDX := CLK_IDX + 1;
- if CLK_IDX = PPU_PL_TOTAL_STAGES then
+ if CLK_IDX = PPU_PCEG_TOTAL_STAGES then
CLK_IDX := 0;
end if;
end if;
end process;
end Behavioral;
+
diff --git a/basys3/basys3.srcs/ppu_pceg_consts.vhd b/basys3/basys3.srcs/ppu_pceg_consts.vhd
new file mode 100644
index 0000000..eac4d23
--- /dev/null
+++ b/basys3/basys3.srcs/ppu_pceg_consts.vhd
@@ -0,0 +1,18 @@
+library ieee;
+use ieee.std_logic_1164.all;
+use work.ppu_consts.all;
+
+package ppu_pceg_consts is
+ constant PPU_PCEG_TOTAL_STAGES : natural := 16;
+ type ppu_sprite_bg_pl_state is (
+ PL_BG_IDLE,
+ PL_BG_BAM_ADDR,
+ PL_BG_BAM_DATA,
+ PL_BG_TMM_ADDR,
+ PL_BG_TMM_DATA);
+ type ppu_sprite_fg_pl_state is (
+ PL_FG_IDLE,
+ PL_FG_TMM_ADDR,
+ PL_FG_TMM_DATA);
+end package ppu_pceg_consts;
+
diff --git a/basys3/basys3.srcs/ppu_pceg_tb.vhd b/basys3/basys3.srcs/ppu_pceg_tb.vhd
index 1c2c855..adc437a 100644
--- a/basys3/basys3.srcs/ppu_pceg_tb.vhd
+++ b/basys3/basys3.srcs/ppu_pceg_tb.vhd
@@ -4,6 +4,7 @@ library unisim;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;
use unisim.vcomponents.all;
+use work.ppu_pceg_consts.all;
entity ppu_pceg_tb is
end ppu_pceg_tb;
@@ -12,26 +13,22 @@ architecture behavioral of ppu_pceg_tb is
component ppu_pceg port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- async reset
- SPRITE_BG : out std_logic; -- sprite info fetch + sprite pixel fetch
- SPRITE_FG : out std_logic; -- sprite pixel fetch
+ SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch
+ SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch
DONE : out std_logic; -- last pipeline stage done
READY : out std_logic); -- rgb buffer propagation ready
end component;
signal CLK : std_logic := '0';
signal RESET : std_logic := '0';
- signal SPRITE_BG : std_logic;
- signal SPRITE_FG : std_logic;
- signal DONE : std_logic;
- signal READY : std_logic;
begin
uut : ppu_pceg port map(
CLK => CLK,
RESET => RESET,
- SPRITE_BG => SPRITE_BG,
- SPRITE_FG => SPRITE_FG,
- DONE => DONE,
- READY => READY);
+ SPRITE_BG => open,
+ SPRITE_FG => open,
+ DONE => open,
+ READY => open);
tb : process
begin
diff --git a/basys3/basys3.srcs/ppu_sprite_bg.vhd b/basys3/basys3.srcs/ppu_sprite_bg.vhd
index 417210c..1a91b5e 100644
--- a/basys3/basys3.srcs/ppu_sprite_bg.vhd
+++ b/basys3/basys3.srcs/ppu_sprite_bg.vhd
@@ -5,13 +5,14 @@ use ieee.std_logic_1164.all;
use ieee.std_logic_unsigned.all;
use ieee.numeric_std.all;
use work.ppu_consts.all;
+use work.ppu_pceg_consts.all;
-- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays
entity ppu_sprite_bg is port(
-- inputs
- CLK : in std_logic; -- pipeline clock
+ CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset clock counter
- PL_RESET : in std_logic; -- reset pipeline clock counters
+ PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -45,10 +46,6 @@ architecture Behavioral of ppu_sprite_bg is
signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');
- -- state machine for synchronizing pipeline stages
- type states is (PL_BAM_ADDR, PL_BAM_DATA, PL_TMM_ADDR, PL_TMM_DATA);
- signal state : states := PL_BAM_ADDR;
-
-- docs/architecture.md#background-attribute-memory
alias BAM_DATA_FLIP_H is R_BAM_DATA(14); -- flip horizontally
alias BAM_DATA_FLIP_V is R_BAM_DATA(13); -- flip vertically
@@ -68,8 +65,8 @@ architecture Behavioral of ppu_sprite_bg is
begin
-- output drivers
CIDX <= T_CIDX when OE = '1' else (others => 'Z');
- BAM_ADDR <= R_BAM_ADDR when state = PL_BAM_ADDR else (others => 'Z');
- TMM_ADDR <= R_TMM_ADDR when state = PL_TMM_ADDR else (others => 'Z');
+ BAM_ADDR <= R_BAM_ADDR when PL_STAGE = PL_BG_BAM_ADDR else (others => 'Z');
+ TMM_ADDR <= R_TMM_ADDR when PL_STAGE = PL_BG_TMM_ADDR else (others => 'Z');
T_BAM_DATA <= BAM_DATA;
T_TMM_DATA <= TMM_DATA;
-- CIDX combination
@@ -109,32 +106,25 @@ begin
(others => '0') when others;
-- state machine (pipeline stage counter) + sync r/w
- process(CLK, RESET, PL_RESET)
+ process(CLK, RESET)
begin
- if RESET = '1' or PL_RESET = '1' then
- -- reset state
- state <= PL_BAM_ADDR;
- if RESET = '1' then
- -- reset internal pipeline registers
- R_BAM_ADDR <= (others => '0');
- R_BAM_DATA <= (others => '0');
- R_TMM_ADDR <= (others => '0');
- R_TMM_DATA <= (others => '0');
- end if;
+ if RESET = '1' then
+ -- reset internal pipeline registers
+ R_BAM_ADDR <= (others => '0');
+ R_BAM_DATA <= (others => '0');
+ R_TMM_ADDR <= (others => '0');
+ R_TMM_DATA <= (others => '0');
elsif rising_edge(CLK) then
- case state is
- when PL_BAM_ADDR =>
- state <= PL_BAM_DATA;
+ case PL_STAGE is
+ when PL_BG_BAM_ADDR =>
R_BAM_ADDR <= T_BAM_ADDR;
- when PL_BAM_DATA =>
- state <= PL_TMM_ADDR;
+ when PL_BG_BAM_DATA =>
R_BAM_DATA <= T_BAM_DATA;
- when PL_TMM_ADDR =>
- state <= PL_TMM_DATA;
+ when PL_BG_TMM_ADDR =>
R_TMM_ADDR <= T_TMM_ADDR;
- when PL_TMM_DATA =>
- state <= PL_BAM_ADDR;
+ when PL_BG_TMM_DATA =>
R_TMM_DATA <= T_TMM_DATA;
+ when others => null;
end case;
end if;
end process;
diff --git a/basys3/basys3.srcs/ppu_sprite_fg.vhd b/basys3/basys3.srcs/ppu_sprite_fg.vhd
index 3b4d2c6..89e6e66 100644
--- a/basys3/basys3.srcs/ppu_sprite_fg.vhd
+++ b/basys3/basys3.srcs/ppu_sprite_fg.vhd
@@ -5,6 +5,7 @@ use ieee.std_logic_1164.all;
use ieee.std_logic_unsigned.all;
use ieee.numeric_std.all;
use work.ppu_consts.all;
+use work.ppu_pceg_consts.all;
-- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays
entity ppu_sprite_fg is -- foreground sprite
@@ -14,8 +15,7 @@ entity ppu_sprite_fg is -- foreground sprite
-- inputs
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset internal memory and clock counters
- PL_CLK : in std_logic; -- pipeline clock
- PL_RESET : in std_logic; -- reset pipeline clock counters
+ PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -135,12 +135,10 @@ begin
inaccurate_occlusion_shims: if IDX >= PPU_ACCURATE_FG_SPRITE_COUNT generate
-- state machine for synchronizing pipeline stages
- type states is (PL_TMM_ADDR, PL_TMM_DATA);
- signal state : states := PL_TMM_ADDR;
begin
HIT <= SPRITE_ACTIVE;
-- only fetch if OE is high, and during the second pipeline stage
- TMM_ADDR <= R_TMM_ADDR when OE = '1' and state = PL_TMM_ADDR else (others => 'Z');
+ TMM_ADDR <= R_TMM_ADDR when OE = '1' and PL_STAGE = PL_FG_TMM_ADDR else (others => 'Z');
T_TMM_ADDR <= std_logic_vector(TILEMAP_WORD + to_unsigned(TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address
-- TMM DATA
@@ -152,24 +150,19 @@ begin
R_TMM_DATA(14 downto 12) when 4,
(others => '0') when others;
- process(PL_CLK, RESET, PL_RESET)
+ process(CLK, RESET)
begin
- if RESET = '1' or PL_RESET = '1' then
- -- reset state
- state <= PL_TMM_ADDR;
- if RESET = '1' then
- -- reset internal pipeline registers
- R_TMM_ADDR <= (others => '0');
- R_TMM_DATA <= (others => '0');
- end if;
+ if RESET = '1' then
+ -- reset internal pipeline registers
+ R_TMM_ADDR <= (others => '0');
+ R_TMM_DATA <= (others => '0');
elsif rising_edge(CLK) then
- case state is
- when PL_TMM_ADDR =>
- state <= PL_TMM_DATA;
+ case PL_STAGE is
+ when PL_FG_TMM_ADDR =>
R_TMM_ADDR <= T_TMM_ADDR;
- when PL_TMM_DATA =>
- state <= PL_TMM_ADDR;
+ when PL_FG_TMM_DATA =>
R_TMM_DATA <= T_TMM_DATA;
+ when others => null;
end case;
end if;
end process;